BlueMap

BlueMap

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Absence of light occlusion

ChloeDawn opened this issue ยท 2 comments

commented

I will preface by saying I do not expect this to be fixed in the short term, I am merely documenting it as a recognized lack of parity with the game engine's rendering.

BlueMap Version:
1.3.0-forge-1.16.2

I am using:

Description:
There is an absence of light occlusion for blocks that would otherwise "cast a shadow" on terrain below, as can be seen in the below two comparison screenshots of a forested environment (using models from Better End).

Game screenshot
Map screenshot

commented

Can you please specify what you exactly think is missing?

BlueMap already uses and displays light-data that is calculated and saved by minecraft:
image
That is for sunlight and block-light, and i believe minecraft is not adding much to that.

Note that your example images are from an end-dimension, which usually has no sunlight. Also it has an ambientLight: 0.6 setting by default in bluemap: Ambient-Light greatly lightens up shadows, which might contribute to the difference you are seeing in your comparison. (Next to missing smooth-lighting and the "emissive textures" you described in #152)

commented

I'll close that for now. Feel free to reopen it when you can provide the requested information (see my comment above) :)