Bluemap, black web page.
jbb1999 opened this issue ยท 1 comments
Hi, I am running bluemap on sponge. Its running fine and works, the problem is the webpage. I have pre loaded a world thats a earth map and its set to world like normal. I run to update map and it updates fine. I checked the data file and it has stuff (lots of folders with Xs). I go to the website and update but its just black, my player is shown but the map is still black.
I run BlueMap-1.5.5-sponge-7.2.0.jar with sponge 7.20.
here are my config files.
core.cfg
## ##
## BlueMap ##
## Core-Config ##
## ##
# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
# you confirm that you own a license to Minecraft (Java Edition)
# and you agree that BlueMap will download and use a minecraft-client file (depending on the minecraft-version) from mojangs servers (https://launcher.mojang.com/) for you.
# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
# 2021-10-23T17:31:49
accept-download: true
# This changes the amount of threads that BlueMap will use to render the maps.
# A higher value can improve render-speed but could impact performance on the host machine.
# This should be always below or equal to the number of available processor-cores.
# Zero or a negative value means the amount of of available processor-cores subtracted by the value.
# (So a value of -2 with 6 cores results in 4 render-processes)
# Default is 0
renderThreadCount: 0
# The folder where bluemap saves data-files it needs during runtime or to save e.g. the render-progress to resume it later.
# Default is "bluemap"
data: "bluemap"
render.cfg
## ##
## BlueMap ##
## Render-Config ##
## ##
# The folder (webroot) where the map-data and web-application files will be saved.
# Default is "bluemap/web"
webroot: "bluemap/web"
# If the web-application should use cookies to save the configurations of a user.
# Default is true
useCookies: true
# If the free-flight-mode in the web-application is enabled or not.
# Default is true
enableFreeFlight: true
# This is an array with multiple configured maps.
# You can define multiple maps, for different worlds with different render-settings here
maps: [
{
# The id of this map
# Should only contain word-charactes: [a-zA-Z0-9_]
# Changing this value breaks your existing renders.
id: "world"
# The name of this map
# This defines the display name of this map, you can change this at any time.
# Default is the id of this map
name: "World"
# The path to the save-folder of the world to render.
world: "world"
# The position on the world where the map will be centered if you open it.
# You can change this at any time.
# This defaults to the world-spawn if you don't set it.
#startPos: [500, -820]
# The color of thy sky as a hex-color
# You can change this at any time.
# Default is "#7dabff"
skyColor: "#7dabff"
# Defines the ambient light-strength that every block is recieving, regardless of the sunlight/blocklight.
# 0 is no ambient light, 1 is fully lighted.
# Changing this value requires a re-render of the map.
# Default is 0
ambientLight: 0
# Defines the skylight level that the sky of the world is emitting.
# This should always be equivalent to the maximum ingame sky-light for that world!
# If this is a normal overworld dimension, set this to 15 (max).
# If this is a normal nether or end dimension, set this to 0 (min).
# Changing this value requires a re-render of the map.
# Default is 15
worldSkyLight: 15
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
# Changing this value requires a re-render of the map.
# Set to a very high value to remove caves everywhere (e.g. 10000)
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
# Default is 55 (slightly below water-level)
removeCavesBelowY: 55
# With this value set to true, BlueMap uses the block-light value instead of the sky-light value to "detect caves".
# (See: removeCavesBelowY)
# Default is false
caveDetectionUsesBlockLight: false
# With the below values you can limit the map-render.
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
# Changing this values might require a re-render of the map, already rendered tiles outside the limits will not be deleted.
# Default is no min or max value (= infinite bounds)
#minX: -4000
#maxX: 4000
#minZ: -4000
#maxZ: 4000
#minY: 50
#maxY: 126
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
# This has only an effect if you set some render-bounds above.
# Changing this value requires a re-render of the map.
# Default is true
renderEdges: true
# With this set to true, the generated files for this world are compressed using gzip to save A LOT of space.
# Files will be only 5% as big with compression!
# Note: If you are using NGINX or Apache to host your map, you can configure them to serve the compressed files directly.
# This is much better than disabling the compression.
# Changing this value requires a re-render of the map.
# Default is true
useCompression: true
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
# If this is set to true BlueMap will render Chunks even if there is no light-data!
# This can be usefull for example if some mod prevents light-data from being saved correctly.
# However, this also has a few drawbacks:
# - For those chunks, every block will always be fully lit
# - Night-mode might not work correctly
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
# Default is false
ignoreMissingLightData: true
}
# Here another example for the End-Map
# Things we don't want to change from default we can just omit
{
id: "end"
name: "End"
world: "world/DIM1"
# We dont want a blue sky in the end
skyColor: "#080010"
# In the end is no sky-light, so we need to set this or we won't see anything.
removeCavesBelowY: -10000
worldSkyLight: 0
# Same here, we don't want a dark map. But not completely lighted, so we see the effect of e.g torches.
ambientLight: 0.6
}
# Here another example for the Nether-Map
{
id: "nether"
name: "Nether"
world: "world/DIM-1"
skyColor: "#290000"
worldSkyLight: 0
removeCavesBelowY: -10000
ambientLight: 0.6
# We slice the whole world at y:90 so every block above 90 will be air.
# This way we don't render the nethers ceiling.
maxY: 90
renderEdges: true
}
]
Webserver.cfg
## ##
## BlueMap ##
## Webserver-Config ##
## ##
# With this setting you can disable the integrated web-server.
# This is usefull if you want to only render the map-data for later use, or if you setup your own webserver.
# Default is enabled
enabled: true
# The webroot that the server will host to the web.
# Usually this should be set to the same directory like in the render.conf!
# Default is "bluemap/web"
webroot: "bluemap/web"
# The IP-Adress that the webserver binds to.
# Use "0.0.0.0" to bind to all available local adresses.
# If you only want to access it locally use "localhost".
# Default is "0.0.0.0"
#ip: ""0.0.0.0"
#ip: ""0.0.0.0"
# The port that the webserver listenes to.
# Default is 8100
port: 25600
# Max number of simultaneous connections that the webserver allows
# Default is 100
maxConnectionCount: 100