Texture alpha is not rendered correctly sometimes
BuyMyMojo opened this issue ยท 1 comments
What I did / Steps to reproduce
Create a powered repeater, redstone torch or comparator
Expected result
Render correctly
Actual result
Two pixel transparent section on all lit redstone torch objects
Context
1.7.2-cli
Windows 11
Minecraft 1.18.2 + fabric
Resource pack is mattbatwings
pack from YouTube, attached here because download requires joining the discord
MattPack1.18.zip
Recordings:
The lit-redstone-torch texture in that resource-pack has two pixels left and right that seem to be somehow differently stored than the other pixels .. this seems to confuse the shader.
My guess would be that this if-statement in the shader is not triggering for some reason.
Needs more testing.