Caves rendering even with renderCaves settings to false
28Pollux28 opened this issue ยท 6 comments
that's weird... I'm gonna delete my previous render and render it again, to see if the issue could be resolved that way.
Ok that seems to solve the problem... Don't know why that happened...
I assume your ambientLight
is not at 1
, but the caves in the image are fully lit ..
Have you maybe used it previously and that are old tiles that still are rendered with ignoreMissingLightData
? Either that or you actually have sunlight in these caves in your world, which would be really weird :D
ambientLight is set to 0 and this is a fresh render (I deleted all my previously made renders). I never used ignoreMissingLightData. here is the picture of the cave in bluemap :
and the very same cave in the world :
Though i set the gamerule DoDaylightCycle to true, don't know if that could be creating the problem.
It is really weird as every cave is completely lit on the map.
Can you send me a region file of your map .. preferably from that location?
I want to rule out that the light data in the world files it the problem here ^^
Here you go :)
the coordinates of the cave are 340 53 99
r.0.0.zip