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Immersive weathering leaves compatibility

Dalethium opened this issue · 1 comments

commented

What i did / Steps to reproduce

have leave piles in a modded fabric world with immersive weathering.

Expected result

short leave piles being rendered.

Actual result

missing texture blocks being rendered.

Context

BlueMap Version:
5.3-fabric-1.20.1
eed8f79

The actual block in question: https://github.com/AstralOrdana/Immersive-Weathering/blob/1.20.0-multiloader/common/src/main/java/com/ordana/immersive_weathering/blocks/LeafPileBlock.java
brave_nhLIdpG4m0
javaw_E5i5TepCxu

Please let me know if I can add any more context.

commented

BlueMap is not adding explicit support for individual mods.

BlueMap is automatically looking for mods and datapacks in your server-files. If it finds them it will try to load them and parse its resources to be able to render any additional blocks.

BlueMap might not be able to parse all blocks and resources for a mod. For example, if a mod generates its resources/block-models at runtime, BlueMap won’t be able to find them in the mod.jar and will not be able to render them correctly! You might still be able to fix this by creating a resource pack for the models.

Read more at https://bluemap.bluecolored.de/wiki/customization/Mods.html

If you have more questions about this, please use our discord :)