Immersive weathering leaves compatibility
Dalethium opened this issue · 1 comments
What i did / Steps to reproduce
have leave piles in a modded fabric world with immersive weathering.
Expected result
short leave piles being rendered.
Actual result
missing texture blocks being rendered.
Context
BlueMap Version:
5.3-fabric-1.20.1
eed8f79
The actual block in question: https://github.com/AstralOrdana/Immersive-Weathering/blob/1.20.0-multiloader/common/src/main/java/com/ordana/immersive_weathering/blocks/LeafPileBlock.java
Please let me know if I can add any more context.
BlueMap is not adding explicit support for individual mods.
BlueMap is automatically looking for mods and datapacks in your server-files. If it finds them it will try to load them and parse its resources to be able to render any additional blocks.
BlueMap might not be able to parse all blocks and resources for a mod. For example, if a mod generates its resources/block-models at runtime, BlueMap won’t be able to find them in the mod.jar and will not be able to render them correctly! You might still be able to fix this by creating a resource pack for the models.
Read more at https://bluemap.bluecolored.de/wiki/customization/Mods.html
If you have more questions about this, please use our discord :)