Born in Chaos

Born in Chaos

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Born in Chaos is a mod that adds lots of aggressive mobs with its own special features, as well as adding new weapons and armor, new decorative blocks, as well as new structures. Mod aims to diversify and complicate your survival by adding a variety of opponents that require a specific approach and tactics. With Born in Chaos, you will once again have a sense of fear of going out at night and exploring the dark caves, because now there will be dangers everywhere.
All mobs and structures spawn in all other biomes from other mods.
Born in Chaos is also compatible with the Better Combat mod (1.18-1.19). This modification will make the combat system with new weapons more dynamic.
Mod made with MCreator.
To disable mobs and structures, the game rules are used before the creation of the world or with the help of the command /gamerule in the game itself.
Also, for configuration, you can try using mods such as In Control or Spawn Balance Utility
 
VIDEOS AND REVIEWS

Old versions

 

Mod requires GeckoLib to work.
Mod adds a lot of new mobs. Everyone differs in their level of threat and danger. Monsters are classified into types such as undead, spirits, arthropods, and monsters without a special type. All mobs spawn in specific biome types, making them compatible with any mod that adds new biomes.
UNDEAD
Decrepit Skeleton

A decrepit version of a normal skeleton. Can only attack in melee.
It does not differ in special properties and is a rather weak opponent.

 

Skeleton Demoman
Almost everything is similar to Decrepit Skeleton. However, it does not burn in the sun and,
when health drops to a certain limit, it starts detonating before the explosion,
at this time it does not move and you have the opportunity to kill it before the
explosion or manage to run away from it. 
 
Decaying Zombie
It behaves like a normal zombie. This mob's attacks briefly apply a hunger effect to the
victim. When the zombie is low on health, its flesh falls off, revealing a decrepit skeleton
(turns into Decrepit Skeleton).
 
Baby Skeleton
Children's version of the skeleton. Runs pretty fast, but doesn't pose much of a threat on its own.
Often serves as a servant of more powerful monsters.
 
Bone Imp
It is an enhanced version of the Baby Skeleton, found primarily in the Nether, immune to fire.
 
Barrel Zombie
A zombie stuck in a barrel is found primarily near water bodies, unlike ordinary zombies,
it does not drown, and also has protection from the sun. Has increased armor.
A wide variety of items can fall out of this monster, as well as complete garbage,
as well as extremely rare and valuable things.
 
Door Knight
A zombie that uses everything that comes to hand as its equipment.
The monster has protection from sunlight, increased armor, and is also
able to block your attacks, which will be accompanied by a special sound.
To deprive a mob of the ability to block attacks, you need to set it
on fire or make an attack with an ax.
 
Zombie Clown
Slow and rather dense enemy. Attacking smashes an Intoxicating Brew
on the enemy, which slows down the victim and also causes a short-term
poisoning and dizziness in her.
 
Skeleton Thrasher
A formidable, but slow enemy. It has increased armor, is able to block the player’s
attacks like Door Knight.To deprive a mob of the ability to block attacks,
you need to set it on fire or make an attack with an ax.
Skeleton attacks, in addition to high damage, strongly repel the enemy, and also
briefly stun making it impossible to move and attack.
 
Spirit Guide
Found in dry and hot biomes. Does not burn in the sun due to the hat.
The attacks of the monster impose the effect of Magic Depletion, and during the battle
it can also call on its helpers. Is both an undead and a spirit at the same time.
 
Bonescaller
The skeleton uses a magic staff as a weapon, attacking from a distance and
trying to keep the player away from him. During the battle, he can call on several
Baby Skeleton to help. You can disable a skeleton's ability to summon minions if
you can set it on fire or apply a magical drain effect to it.
 
Supreme Bonescaller
Is a mini boss. Its abilities are similar to the regular Bonescaller, however,
it is surrounded by a bone shield that protects it from ranged weapons,
and instead of Baby Skeleton it calls Bone Imp to help. After the shield is destroyed,
it becomes vulnerable to ranged weapons, but at the same time it becomes stronger
and summons more minions.
Found at the top of the dark tower.
 
Fallen Chaos Knight
Despite the notably shabby body, it remains an extremely dangerous adversary.
Have a high rate of armor as well as a high speed of movement, protection from
arrows and sunlight. In addition, places a Cursed Mark on the attacked victim.
When the mark expires, up to four Scarlet Persecutors will spawn around the Cursed.

 

SPIRITS
A new type of mob, most spirits disappear in direct sunlight.
Spirits also now include mobs such as blaze, ghast, phantom, vex, allay.
Restless Spirit
Flying spirit. Each attack of this mob will shackle and slow down the movement
of the victim. When exposed to direct sunlight, the spirit will disappear.
 
Phantom Creeper
In behavior, it is completely similar to the usual Creeper, however, if you hit it somehow,
it will immediately split into two copies of itself. The monster is not capable of dividing
into copies more than once. You can meet you in the Warped Forest and also in the End.
 
Pumpkin Spirit
Neutral mob, by itself can be found on a small farm, like an iron golem attacks
all monsters defending the territory. Extremely vulnerable to fire, as soon as he
comes into contact with fire, he will be curbed by the spirit of the flame,
after which he will turn into Seared Spirit.
 
You can make your own scarecrow. To do this, build a structure out of two dark oak
logs, a block of hay, and a carved pumpkin, then right-click on the pumpkin with
the Ethereal Spirit item.
Seared Spirit
 
A scarecrow on fire, aggressive towards the player. Spirit attacks set the
victim on fire. The monster takes damage while in water or rain, and
is immune to fire damage.
 
Dark Vortex
A spirit launching blinding clots of darkness into its victim. The projectiles cause
a small freak, and the mob itself has a small supply of health, however, attacking
along with other monsters can greatly disorient the player.
Disappears in direct sunlight.
 
Scarlet Persecutors
The spirit comes to those who are marked with the cursed mark.
Chases the player at a great distance (150 blocks). Able to fly and make
sharp attacks towards the player. Spirits only appear when the Cursed Mark
expires. If you have been cursed try to hide in a narrow space so the
spirits cannot appear.
 
Shy Spirit
Not a particularly dangerous flying spirit in itself, rather a nuisance.
Attacks extremely weakly and disappears at the first blow and under the sun's rays.
However, if the player somehow hits the spirit, it will blind the player in response
and slow it down, which can be very disorienting. But you can also catch a spirit
in a jar, after which, after drinking from this jar, you will get night vision,
speed and remove blindness from yourself.
 
Nightmare Stalker
An extremely dangerous spirit. Rare and initially invisible, only a pair of glowing eyes
are visible. To deprive him of invisibility, he must somehow be injured. While in invisibility,
the spirit moves much faster. The stalker cannot be hurt by ranged weapons.
This monster notices the player from a long distance (from 40 blocks for version 1.16,
and from 70 for 1.18-1.19) and immediately rushes to him. Attacking his victim, the stalker after
a withering howl imposes blindness, magical exhaustion and withering on it, the shield block
will save only from withering, while the nightmare itself is cured from the attacks inflicted by it.
The spirit disappears when exposed to direct sunlight.
 
Mr. Pumpkin
Rather slow and weak spirit. Appears naturally only from October 25
to November 5, and also comes to the aid of Ser Pumpkinhead during the battle.
 
Sir Pumpkinhead
Mini Boss appears in your world only from October 25 to November 5 in honor of Halloween, or you can summon him by destroying a special pumpkin surrounded by candles that you can meet in the world. The boss has 3 main phases: in the first, he rides on his horse, attacking you in melee, inflicting a bundle of the soul (this effect slows you down and deals damage after the expiration), also periodically teleports and calls on Mr. Pumpkin; In the second, the Pumpkinhead separates from the horse and while the horse attacks you in the vicinity, pushing away from the owner, the rider himself shoots at you with explosive pumpkins, still teleporting and calling for pumpkins; In the third, the boss detaches his head from the body and while the body fights you with a soul bundle, the head shoots and teleports. Your final target is the head. As a reward, you will receive a guaranteed Pumpkin Staff, and you can also get holiday sweets, a Soul Saber with random enchantments, as well as a new unique music disc.
OTHER
Firelight
A fiery arthropod found in the nether and near firewells. The bite of the bug sets the victim
on fire, and the mob itself is immune to fire. Firelight intentionally attacks Pumpkin Spirit to corrupt.
 
Diamond Termite
Now in your world, in addition to the usual diamond ore, an infected one will come across,
once you destroy it, termites will come out of the nearest ore. Termites have increased
armor and their bites inflict fatigue.The appearance of infected diamonds
can be disabled when creating a world.
(infected diamond ore does not replace normal diamond ore in any way).
 
Wither Scuttler
In behavior, it is completely similar to an ordinary spider, but it has a withering poison.
A skeleton can ride this spider.
 
Dread Hound
They appear in small flocks. They hunt most types of skeletons, and are also
aggressive towards the player, however, if you have not attacked them,
then the hounds can be appeased by giving them a bone or a stab skull by
pressing RMB, the appeased hound will not attack you until a certain time has passed,
if you hit her, she will start attacking you again. You can also meet hounds in small
packs in the desert near gnawed bones, such hounds do not disappear until you kill them.

 

 

ITEMS
You can now smoke rotten flesh in the smokehouse, such flesh will not inflict hunger when eaten.
The ability to use rotten flesh as compost has also been added.
Bottle Of Magical Energy
A special drink that allows you to remove the effect of magical exhaustion from you.
Dark Metal
New resource. It is obtained mainly in small pieces from new mobs or in treasure chests
as a rare loot. To make an ingot, you need to smelt Pile of Dark Metal in a smelting furnace.
Used to create new weapons and to enhance Netherite armor.
Eternal Candy
You can eat as many times as you want.

 

BLOCKS
 Added new types of bone blocks.
 
Black Argillite
New rock spawns at a depth of 17 to -17 height for 1.18 and 17 to 1 height for 1.16. Used to
create many decorative blocks.
Color Stained Glass
Scorched Log
New type of wood. Created by combining any standard logs and Fire Light Dust.Planks can
be made brittle by right-clicking them with an axe. These boards will break when stepped on.
WEAPON
Staff of Magic Arrows
A fairly simple magic staff that does not require ammunition and shoots magic
arrows, has an average damage rate and good knockback, and can also be
used as a weak melee weapon. The staff can also be used in a spare hand,
allowing you to simultaneously fight both up close and shoot from a distance.
 
Bonescaller Staff
Allows you to summon two Baby Skeletons by right-clicking on a block, which will
uncontrollably attack all monsters they see, the skeletons disappear after a minute
after being summoned. After using the staff, the effect of magical exhaustion will be
imposed on you, which does not allow you to use the summon again, after the
magical exhaustion passes, you can use the staff again.
 
Pumpkin Staff
Shoots pumpkins that explode when they hit an enemy (the explosion does not break blocks).
When it hits a block, it calls for Mr. Pumpkin to help you, which, albeit a rather slow companion,
can deprive the monsters of using some magical abilities, and thus deprive the monsters of the
ability to block. The pumpkin will disappear in 2 minutes. You will not be able to summon
Pumpkin while you have Magic Drain.
The staff can only be obtained by killing Ser Pumpkinhead.
 
Intoxicating Bomb
Throwing explosive projectile. The explosion does not destroy blocks but can destroy loot.
A direct hit on the target will inflict the effect of intoxication on the target.
 
Death Totem
Similar to the totem of immortality, it saves you from lethal damage,
while quickly healing you and granting you temporary strength, however,
it almost completely deprives you of satiety and saturation and imposes
the effect of magical exhaustion. While you are affected by magical
exhaustion, Death Totem will not work.
 
Nightmare Scythe
Melee weapon with low attack speed. Each attack with this weapon works
like a Nightmare Stalker attack, inflicting Blind, Magic Drain, and Wither
on the target, and heals the wearer. Extremely effective against Bonescaller
as it prevents him from summoning minions.
 
Great Reaper Axe
Battle ax. Every time you kill with his opponent, you go into a short-term
rampage, which increases your speed and damage. For each consecutive kill
while under the effect of rampage, the effect will increase, reaching the maximum
level of rampage, subsequent kills will extend the effect and heal you slightly.
 
Dark Ritual Dagger
Fast melee weapon. By pressing RMB, you can sacrifice a summoned minion
or animals such as sheep, pig, cow and chicken, which will heal you,
depending on the victim, the strength of the healing depends.
 
Intoxicating Dagger
Inflicts Intoxicating Poison on the enemy. Which slows down, causes
short-term poisoning and nausea in the target. Ineffective against undead.
 
Soul Saber
Imposes a special Soul Stratification effect on the victim, which slows the target,
and upon completion of the action, deals damage depending on the victim’s current
health (the higher the health, the higher the damage), and also dispels all
other effects from the target.
 
Skullbreaker Hammer
Heavy hammer. Each attack successfully made while jumping or while
in the air will push the opponent away, as well as briefly stun.
 
Sharpened Dark Metal Sword
Has increased damage to undead.
 
Spiritual Sword
It has increased damage to spirits, and also removes the effect
of magical exhaustion from you when you attack a spirit.
 
Hayfork
Rarely dropped by the Door Knight. It has no special properties,
but with a Better Combat mod it has a special type of attack.
 
Dark Metal Armor 
Crafted by combining Netherite Armor and Armor Plate From Dark Metal,
on a forge table. In addition to increased stats, it has the property of a full
set of armor, which makes you immune to withering,
and when your health is low, you go on a rampage.