Issues
- 1
Crash on Capsule pickup
#62 opened by Avemado - 2
Crash caused by invalid resource path to "starter_house_of_the_hidden_barrel-0.schematics" and others. Happens every time i start a new world or join one.
#61 opened by JetpackRescue - 0
Capsule might not be compatible with magma
#60 opened by Lythom - 2
capulses sometimes delete contents
#59 opened by lycandog - 3
Crash while renaming capsule
#58 opened by Herbadableh - 2
Can multiple servers share a directory for storing files?
#57 opened by axin0452 - 0
Issue with wires from projectred transmission
#56 opened by Lythom - 1
Config being reset after modification
#55 opened by Lythom - 1
[1.12] rotated capsule with full preview might deploy at wrong location
#54 opened by Lythom - 4
Server Crash
#53 opened by WenXin20 - 2
【proposal】New tool, Son Gohan's capsule watch
#52 opened by GalaxyZEROX - 2
Add config entry to prevent mirror of capsule
#51 opened by Lythom - 1
Add blueprint oredictionary feature
#50 opened by Lythom - 1
Fix starter base blueprint recipe on 1.12.2, ver. 3.4.58
#49 opened by Lythom - 4
IE blueprints
#48 opened by Filostorm - 1
Improve preview rendering
#47 opened by Lythom - 1
Add "non capsulable" tag so that other mods can force exclusion of blocks
#46 opened by Lythom - 2
Corail Tombstone dupe bug
#45 opened by Nachodde - 1
Capsule creates ghost items when fast moving items on recipe
#44 opened by Lythom - 1
immersive engineering wire coils are not captured
#43 opened by thibaut-fagart - 0
Support non cube areas
#42 opened by Lythom - 1
[1.12] Add configuration option to change the item used for upgrading capsule
#41 opened by Lythom - 1
Backport full content preview to 1.12
#40 opened by Lythom - 1
[Enhancement] Some way to make duplicate structure capsules in a balance-friendly way.
#39 opened by Corvus20 - 1
Dupe bug with Crafting station mod ?
#38 opened by Lythom - 1
Add briefcase for capsules
#37 opened by Lythom - 1
Capture base don't give back it's item when broken
#36 opened by Lythom - 2
[1.15] not owned securitycraft blocks can be moved by capsule
#35 opened by Lythom - 0
See how capsule could play together with davinci vessel
#34 opened by Lythom - 1
Test campaign for 1.15.2
#33 opened by Lythom - 1
A dispenser should deploy a linked capsule in front of it and undeployed a deployed capsule when activated
#32 opened by Lythom - 2
Immersive Engineering Pumps not capsuling/blueprinting properly.
#31 opened by NukerNoah - 3
Immersive Engineering Waterwheel Blueprint requires too much Waterwheels
#30 opened by DanteyPL - 1
Auto-test mod compatibilities
#29 opened by Lythom - 1
Add a few additional empty capsule recipes
#28 opened by Lythom - 1
Give more feedback information when deploy fails
#27 opened by Lythom - 1
If blueprint exists client-side, display a full preview instead of wireframe
#26 opened by Lythom - 1
Allow non admin player to download their creations (blueprints and capsules)
#25 opened by Lythom - 1
[feature] 1.15 migration
#24 opened by Lythom - 9
Server Recoverable Crash
#23 opened by Rsslone - 2
Rotation not working
#22 opened by CaptainRichard1 - 2
Deploy error underwater
#21 opened by Lythom - 3
Server crashes when adding capsule mod.
#20 opened by Aoriseth - 2
[Feature Request] Randomized Starters
#19 opened by happybandit360 - 2
[Submission]
#18 opened by KamSolastor - 3
[Submission]
#17 opened by KamSolastor - 5
[Submission] Tiny 3x3x3 huts, completely vanilla
#16 opened by Luminatron - 4
Incompatible w/ McMultipart
#15 opened by WenXin20 - 3
Config Being Ignored
#14 opened by Boolyman - 3
Strange interactions with dye
#13 opened by Ghoul-Generator