Changed

Changed

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layer Issues

Foxyas opened this issue ยท 10 comments

commented

Custom Coat Layer Seems to be broken when used in other Changed Entity Render

commented
public SnowLeopardFemaleOrganicRenderer(EntityRendererProvider.Context context) {
		super(context, new BioSynthSnowLeopardFemaleModel(context.bakeLayer(BioSynthSnowLeopardFemaleModel.LAYER_LOCATION)),
				ArmorLatexFemaleCatModel::new, ArmorLatexFemaleCatModel.INNER_ARMOR, ArmorLatexFemaleCatModel.OUTER_ARMOR, 0.5f);
		this.addLayer(new LatexParticlesLayer<>(this, getModel(),model::isPartNotArmFur));
		this.addLayer(TransfurCapeLayer.normalCape(this, context.getModelSet()));
		/*if (ChangedAddonClientConfigsConfiguration.FEMALE_SNEPS_HAIR.get()){
		}*/
		//this.addLayer(new CustomCoatLayer<>(this, this.getModel(), new ResourceLocation("changed_addon:textures/entities/female_snep_hair")));
		this.addLayer(new CustomCoatLayer<>(this, this.getModel(), new ResourceLocation("changed_addon:textures/entities/blank_dark_hair")));
		this.addLayer(new CustomEyesLayer<>(this, context.getModelSet(), CustomEyesLayer::scleraColor,CustomEyesLayer::glowingIrisColorLeft,CustomEyesLayer::glowingIrisColorRight));
		this.addLayer(new GasMaskLayer<>(this, context.getModelSet()));
	}
commented

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commented

in the inventory model the Layer Gonna work normaly but in the world the entity layers that have any type of render type that is not the eyes gonna be buggy and will only put the texture if the main texture don't have the pixel

in short the textures of the layers are not overwriting the texture of the entity but only adding pixels instead

commented

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like i show here the entity in inventory is rendering normally

commented

is Embeddium fault

commented

idk why but Embeddium is Making Crazy things with the Layers

commented

not a real issue from mod

commented

that is probably a unfixable issue

commented

miss click is crazy