layer Issues
Foxyas opened this issue ยท 10 comments
public SnowLeopardFemaleOrganicRenderer(EntityRendererProvider.Context context) {
super(context, new BioSynthSnowLeopardFemaleModel(context.bakeLayer(BioSynthSnowLeopardFemaleModel.LAYER_LOCATION)),
ArmorLatexFemaleCatModel::new, ArmorLatexFemaleCatModel.INNER_ARMOR, ArmorLatexFemaleCatModel.OUTER_ARMOR, 0.5f);
this.addLayer(new LatexParticlesLayer<>(this, getModel(),model::isPartNotArmFur));
this.addLayer(TransfurCapeLayer.normalCape(this, context.getModelSet()));
/*if (ChangedAddonClientConfigsConfiguration.FEMALE_SNEPS_HAIR.get()){
}*/
//this.addLayer(new CustomCoatLayer<>(this, this.getModel(), new ResourceLocation("changed_addon:textures/entities/female_snep_hair")));
this.addLayer(new CustomCoatLayer<>(this, this.getModel(), new ResourceLocation("changed_addon:textures/entities/blank_dark_hair")));
this.addLayer(new CustomEyesLayer<>(this, context.getModelSet(), CustomEyesLayer::scleraColor,CustomEyesLayer::glowingIrisColorLeft,CustomEyesLayer::glowingIrisColorRight));
this.addLayer(new GasMaskLayer<>(this, context.getModelSet()));
}
in the inventory model the Layer Gonna work normaly but in the world the entity layers that have any type of render type that is not the eyes gonna be buggy and will only put the texture if the main texture don't have the pixel
in short the textures of the layers are not overwriting the texture of the entity but only adding pixels instead