Server crash (ServerHangWatchdog) due to long RailingBlock.canConnect execution time.
J0w03L opened this issue ยท 3 comments
Experienced a crash earlier today on my dedicated server when a player connected a railing to another railing. Not sure what caused it to happen, but it looks like RailingBlock.canConnect
got into a loop of some sort(?) and delayed the next server tick until it registered as a crash by the watchdog.
Attached below is the full crash-report.
@J0w03L are you able to confirm this issue is still happening?
This was more of a bug we had happen once and never again, so it's hard to say. No idea what caused it to happen, as we couldn't reproduce it over a few hours. We just knew that in some random circumstances it could happen. If it happens again I'll mention it, but an early out check should do the trick anyway. Thanks!