Changed

Changed

206k Downloads

A new idea of whether or not to keep latex form

XiaoTDM opened this issue · 3 comments

commented

Since the mechanic of "respawning" in Minecraft does not exist in the original Changed, it has always been difficult to consider whether or not to retain form when respawning.
Whether or not to keep the form depends on the player's form when the spawn point was last set.

When the player didn't sleep after TF, set a spawn point or used a respawn anchor and respawning at the world spawn point:

  • If keepform is true, keeps form;
  • If false, restore human.
    Otherwise, the form will always be keeped when respawning.

Similarly, if the player restored as a human:

  • If the spawn point is set as a human, the form won't keep;
  • If not, still respawns as a latex.

(Enjoy the Chinese English)

commented

说中文让我理解一下
不过似乎我能实现一下,我做个原型看看吧……
(我不会搞依赖,所以我选用动态兼容)

我放弃了(但或许未来某一天我会继续搞,或者作者更新了这个机制)

commented

说中文让我理解一下 不过似乎我能实现一下,我做个原型看看吧…… (我不会搞依赖,所以我选用动态兼容) 我放弃了(但或许未来某一天我会继续搞,或者作者更新了这个机制)


长话短说就是
重生之后是人是兽是看上一次睡觉是什么形态
以及keepform仅用于控制没有重生点(世界默认出生点)时是否保留形态

commented

说中文让我理解一下 不过似乎我能实现一下,我做个原型看看吧…… (我不会搞依赖,所以我选用动态兼容) 我放弃了(但或许未来某一天我会继续搞,或者作者更新了这个机制)

乐 长话短说就是 重生之后是人是兽是看上一次睡觉是什么形态 以及keepform仅用于控制没有重生点(世界默认出生点)时是否保留形态

我代码能力确实有限……我不能保证做的一定没问题