Changed

Changed

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未能正确同步(failed to sync correctly)

cecnull1 opened this issue · 5 comments

commented

在 离线+UUID修复 联机模式时无法显示自己的兽化模型
When in the Offline + UUID Fix multiplayer mode, players cannot display their own therianthrope models.

QQ2025125-235434.mp4

使用模组(引用链接):OpenLink Github
Using the mod (link reference) :OpenLink Github
相关问题 Issue: OpenLink Issue 52

commented

这是UUID不同的问题,判断玩家是否为同一个的逻辑是由UUID驱动的,请不要切换离线模式与离线+UUID修复(会变动UUID)

commented

这是UUID不同的问题,判断玩家是否为同一个的逻辑是由UUID驱动的,请不要切换离线模式与离线+UUID修复(会变动UUID)

@Terry-MC123 话说,离线+UUID修复的作用是干啥的?有什么有利影响?(特别是“+UUID修复”标志)

commented

By the way, the discoverer of this bug is "帅气小彪彪".
Evidence:

Image

QQ2025123-21116.mp4
commented

这是UUID不同的问题,判断玩家是否为同一个的逻辑是由UUID驱动的,请不要切换离线模式与离线+UUID修复(会变动UUID)

@Terry-MC123 话说,离线+UUID修复的作用是干啥的?有什么有利影响?(特别是“+UUID修复”标志)

UUID是一个玩家的标识,由于离线模式Minecraft是直接从服务端生成的,有很大概率两次生成的不同,导致物品栏等存储消失。UUID修复就是用mojang验证正版玩家的接口来生成离线玩家的UUID,解决了上述问题(但是UUID会与原版UUID不同)

commented

UUIDs in the mod are used to uniquely identify players for the purpose of network communication and saving data. While it's unlikely that a players UUID will change in the middle of a session (remaining connected to the server), you need to make sure returning players will keep the same UUID at the time of joining.