Changed: MC Mod

Changed: MC Mod

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Custom Render For multi Eyes Colors for latexs and transfur players

Foxyas opened this issue ยท 4 comments

commented

A render that add a sub texture in eyes location for almost all latexs entitys like the visual transfur progress render feature

The render can use a pre made texture (can be edit by a texture pack) with no color (white) and will be set the color randomly via NBT (using Code HEX the "#colorcode") or a math in an external code the colors can be set using the Color3

Not all latexs because Isn't all transfurs that can have the eye color change like dark latex wolfs,pups,knight,the horse knight one(i don't remember the name)

optional (a boolean config) that uses the eyes of the player's skin to set the eye color
When on need config to set the eyes location of the player skin OR can be made a pre types like
Type 1 = Steve eyes type
Type 2 = 2 Pixels Steve eyes type
Etc

commented

Feature complete in animation-rework branch.

commented

In bad endings of Changed, Colin TF'd into a dl wolf (+pup TF) has his blue eyes, they have white eyes prob cause they have consciousness of the latex.
(+he has his blue eyes in the knight fusion TF)

commented

I added some basic customize info for hair, iris, and sclera color. All this work is done on the animation-rework branch.
https://github.com/LtxProgrammer/Changed-Minecraft-Mod/blob/animation-rework/src/main/java/net/ltxprogrammer/changed/entity/BasicPlayerInfo.java
image

commented

tbh dark latexes should have that feature work for them too - they're not an exception to the rule/logic (no tfs are)

maybe there should be an option in the menu to toggle if the tfs should have their original eye colors