Null check for .scares() Function
Foxyas opened this issue ยท 1 comments
Add a Null Check
check if is null just don't scare any entity
how i found this? I was exploring the code and ended up discovering this "loophole" that doesn't necessarily crash the game but leaves a spam of warnings and BTW you can add a "Variable" call "ANY" for don't scary any entity without necessarily being organic