FEATURE: Grab mechanic
LtxProgrammer opened this issue · 6 comments
Latex players could be capable of grabbing players/entities.
This would involve either holding the player in their arms, or to suit the player.
Entity in the latex's arms
- Latex can progress the entity's transfur progress -> replication
- Grabbed entity can struggle to escape
- Latex can let go of the entity
- NPC latexes can still target grabbed entity
- Latex can transition into suit mode
Entity is wearing latex as a suit
- Latex can progress the entity's transfur progress -> absorption/replication
- Suited entity can struggle to escape (more difficult)
- Latex can let go of the entity
- NPC latexes do not target grabbed entity
- Latex can relinquish control to the grabbed entity, where:
- Grabbed entity can leave on command
- Grabbed entity can walk and interact as the latex
emm, ltx,there is still a problem (do not know if the shadow does not affect the process), in suit mode, after the skull shooter is devoured, He can shoot arrows; although the zombie roar is gone, the archer can shoot arrows
there are 2 current issues with the grabbing mechanic:
1: there is no cooldown for grabbing, so it is very hard to set a mob down without accidentally grabbing it again.
2: sweeping attacks the player makes can damage entities inside of suit.
Ref #865
Tasks are done technically, however I want to improve the graphics before marking this feature complete.