Changed: MC Mod

Changed: MC Mod

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few things I would like to see fixed

ensign-labs opened this issue · 11 comments

commented
  1. CPM (Custom Player Models) support
    it isn't that important but like I want to see the Goop work properly on models that are not Steve, even if it is just using an RNG for the Goop

  2. Quark UI coincidence
    I would like to see the button moved to the right side of the pause menu due to Quark's button overlapping

  3. tint blocks and not generate new textures for the infected blocks
    This is simple but currently with the number of mods I have they use the textures of Items.

  4. MAKE SPECIAL LATEX NOT SUMMONABLE WITH COMMANDS (for non-donators)
    the special latex crashed my computer twice when messing with it but it was interesting seeing a non-specified latex though.

commented

just don't craft or try to spawn special latex

commented

Quark UI coincidence
I would like to see the button moved to the right side of the pause menu due to Quark's button overlapping

Now fixed in ad8d265

tint blocks and not generate new textures for the infected blocks
This is simple but currently with the number of mods I have they use the textures of Items.

This can be set in the client config with generateUniqueTexturesForAllBlocks = false

commented

Quark UI coincidence
I would like to see the button moved to the right side of the pause menu due to Quark's button overlapping

Now fixed in ad8d265

tint blocks and not generate new textures for the infected blocks
This is simple but currently with the number of mods I have they use the textures of Items.

This can be set in the client config with generateUniqueTexturesForAllBlocks = false

oh, Thanks! also strongholds don't spawn in dark latex planes but you don't have to make them spawn if you don't want to though

commented

What issue are you running into? Is it a crash? Is it memory usage? Or is it only presentation?
I should note that the blocks aren't tinted currently due to rendering technicalities.

commented

Quark UI coincidence
I would like to see the button moved to the right side of the pause menu due to Quark's button overlapping

Now fixed in ad8d265

tint blocks and not generate new textures for the infected blocks
This is simple but currently with the number of mods I have they use the textures of Items.

This can be set in the client config with generateUniqueTexturesForAllBlocks = false

So I am having a similar issue now with generateUniqueTexturesForAllBlocks set to false

commented
  1. CPM (Custom Player Models) support

it isn't that important but like I want to see the Goop work properly on models that are not Steve, even if it is just using an RNG for the Goop

Btw can I get some clarification for what you mean by this? Are you talking about the dripping latex particles?

commented
  1. CPM (Custom Player Models) support

it isn't that important but like I want to see the Goop work properly on models that are not Steve, even if it is just using an RNG for the Goop

Btw can I get some clarification for what you mean by this? Are you talking about the dripping latex particles?

well I was talking about the goop texture that covers the player's skin, it's a little funky to see my player be relatively unaffected by the goop

commented

What issue are you running into? Is it a crash? Is it memory usage? Or is it only presentation? I should note that the blocks aren't tinted currently due to rendering technicalities.

Well the Presentation,
It's still taking random textures

commented

Oh, that sounds like a compatibility issue. What's your modlist?

commented

Oh, that sounds like a compatibility issue. What's your modlist?

I will send you my modlist.
image
image

most of the mods work fine except for the mild issue with Quark (The texture issue) and Chisels and Bits (I don't even know why but it isn't working with the Changed mod)

(ANOTHER NOTE to test the texture issue make a single biome world with a dark latex planes biome as I am having a survival Challenge world in a world like that

commented
  1. CPM (Custom Player Models) support
    it isn't that important but like I want to see the Goop work properly on models that are not Steve, even if it is just using an RNG for the Goop
  2. Quark UI coincidence
    I would like to see the button moved to the right side of the pause menu due to Quark's button overlapping
  3. tint blocks and not generate new textures for the infected blocks
    This is simple but currently with the number of mods I have they use the textures of Items.
  4. MAKE SPECIAL LATEX NOT SUMMONABLE WITH COMMANDS (for non-donators)
    the special latex crashed my computer twice when messing with it but it was interesting seeing a non-specified latex though.

还有:机械动力模组按钮也重合了
Also, the buttons on the mechanical power module have overlapped