Issues
- 2
Make a placed board a TileEntity
#1 opened by ramou - 0
Make material use for recipe reflect in display
#2 opened by ramou - 0
Make pieces show on board based on state of current game
#3 opened by ramou - 0
Use `chessmod` as my namespace
#4 opened by ramou - 0
rename WoodChessBoardTileEntity state to `boardState`
#6 opened by ramou - 0
Only send client a tileentity update when state has changed
#5 opened by ramou - 0
Make a heirarchy of board types
#13 opened by ramou - 0
Color the table based on whose turn it is
#14 opened by ramou - 1
Ender-link boards
#15 opened by ramou - 0
- 1
Add sounds when pieces are moved.
#17 opened by ramou - 0
Make gui for moving pieces
#18 opened by ramou - 0
Add normals to the way the TileEntities are drawn.
#7 opened by ramou - 0
- 0
Look at ways to cache vertex generation so we can speed up rendering
#9 opened by ramou - 0
TileEntities contain lots of rote code dealing with CompoundNBT
#10 opened by ramou - 0
TileEntity implementations need default packet-based client syncing
#11 opened by ramou - 0
Rendering for TileEntities needs better primitive operations
#12 opened by ramou - 0
Add a minimal method to do Pawn Promotion
#20 opened by ramou - 0
Board should reset boardState when broken and/or replaced.
#21 opened by ramou - 1
When mis-placing the WoodChessBoard it dissappears from toolbar
#22 opened by ramou - 0
- 0
When board is placed, black should be closest to the placing player
#23 opened by ramou - 0
Allow Moving Pieces
#19 opened by ramou - 0
Add achievement "Getting Board!"
#25 opened by ramou - 0
Make a Patchouli book for chess.
#26 opened by ramou - 0
Make collectible piece set interface
#27 opened by ramou - 1
Support chess ranking according to standard ranking rules
#28 opened by ramou