Weird rendering prioritization
Drullkus opened this issue ยท 1 comments
Pretty sure this is a vanilla issue as I have seen it with slime blocks and ice. Vanilla does not know how to properly order semi-transparent faces due to something with OpenGL rendering (beyond what I understand). I would link you my issue report where TheMogMiner mentioned, but the issue for this on the vanilla bug tracker has split and been merged so much I lost track of where it ended up.
For what you want there, I would suggest to just use CUTOUT and make the water texture inside solid colored, especially for lava since it is not transparent in the end, though adding some additional face culling would definitely help (then the top faces would look odd in a lot less cases)