AI Issue with Minecolonies when building
crafting-Aaron opened this issue ยท 4 comments
Game Version: 1.19.2
Forge Version: 43.2.10
Cloak and Dagger: 1.3.5
Footwork: 2.6
Minecolonies in Valhelsia 5 modpack (or just newest version of Minecolonies 1.19.2-1.0.1.18489-BETA + required mods)
How to replicate:
1- Start a colony by placing a Town Hall with builder tool
2- Placing a builders hut with builder tool and assigning a builder to the hut with necessary materials in the block inventory
3- Builder confirms the job but will promptly stop.
When installing Cloak and Dagger, trying to build a structure will cause the AI to only dig a couple of blocks and stay still in a corner or leave the construction area until they leave their work schedule. They have the necessary requirements and items. My theory is that the AI is supposed to follow an invisible entity when building but the stealth makes them unable to see their next destination/task.
At one point they seem to focus on one direction and walk out of the fence. Tried building a path of dirt to lead them there but will still do nothing. This proves more the theory that they are trying to look for something that's now hidden. Removing Cloak and Dagger does let them start digging the foundation like normal.
putting every letter from a to z should render them, for most intents and purposes, completely exempt from the stealth system.
Oh! I see. Yup. I used Configured and added "minecolonies:citizen, ahmvod" to the mobs list and saved. This fixed the problem and now every citizen is doing their job properly including the lumberjack! Thank you! You can disregard my other post about pets since it should be the same situation lol