
Issues
- 1
Bug with MmmMmm (Target Dummy)
#8 opened by Silvertide7 - 3
[Feature Request] Client config option to only show stealth eyes above mobs when crouching
#9 opened by Silvertide7 - 4
Feature Request: Config option for stealth level that is considered invisible
#10 opened by Silvertide7 - 1
Minecraft Crashes almost immediately when forge starts loading mods. 1.20.1
#11 opened by Lstriker8D8 - 0
1.20.1 issue with Carry-On
#12 opened by vivagabe - 1
Mod cause game unable to launch
#1 opened by Mecnavio - 4
AI Issue with Minecolonies when building
#2 opened by crafting-Aaron - 2
Can accidentally hit pets with Domestic Innovation and following AI problems.
#3 opened by crafting-Aaron - 3
Potential Shaders Problem: Rendering Issue Upon Re-Entering World
#4 opened by DerpSquad1O1 - 2
Feature Request: Configuration to make mobs struggle to see in the light.
#5 opened by DerpSquad1O1 - 2
Eyes above mobs render trough blocks
#6 opened by Inf0214 - 3
1.20.1 dosent work
#7 opened by jojofenin99 - 1
Stealth indicator is slightly off-center
#13 opened by moninformateur - 0
dummy mod
#14 opened by slovinsqui - 0
config to make mobs ignore dark areas
#15 opened by slovinsqui - 0
Mobs hordes randomly looking to the same spot, while nothing is there.\
#16 opened by Cephelo - 1
Iron's Spellbooks 'summons' incompatibility
#17 opened by qVoidreaver - 1
Feature Request: Setting to disable rendering status indicators on nonhostile or nonliving entities
#18 opened by TinyDeskEngineer06 - 0
[Feature Request] Armor worn reduces effectiveness of invisibility effect
#19 opened by TinyDeskEngineer06 - 0
Mod makes tamed mobs effectively useless
#20 opened by TinyDeskEngineer06 - 0
Feature Request: Ability (config option or perhaps a command) to be able to disable the impact of stealth on certain mobs
#21 opened by thermal11