Increase your chances of getting a shiny Pokemon by KOing wild versions of it!
Whenever a player defeats a wild Pokémon, a counter associated with that Pokémon’s species is increased for that player. This counter is never reset, and persists throughout the life of the player on that world.
As a player’s wild Pokémon KO counter increases, any Pokémon of that counter’s species that spawns nearby will gain a higher chance of becoming shiny. The chances are organized by thresholds; when a player’s KO counter becomes high enough, they unlock additional chances. When there are multiple players nearby who have unlocked a threshold for the spawning Pokémon’s species, the player with the highest unlocked threshold will add their chances.
In the config, you can change the range at which a Pokémon considers a player’s count when spawning. By default it’s 64 blocks. You can also configure the thresholds, which by default are at a count of 101+ you get 2 chances, 301+ you get 3, and 501+ you get 4. If there isn’t a player nearby who has achieved a threshold, there’s just 1 chance. The other side of the chance is determined by the shinyRate
in the Cobblemon config, which is 8196 by default.
Cobblemon Modrinth / CurseForge
Fabric Language Kotlin Modrinth / CurseForge