Colds: Enchants (Forge)

Colds: Enchants (Forge)

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Cold Enchants 2.0 is available here.  Offers a much larger selection of Enchantments as well as Enchantments Description compatability!

This mod offers a variety of New Enchantments.

Summoner (Sword, Axe, and Trident) - Has a chance to summon a "Guardian" that will help you in battle.
(Notes: Yellow Guardians will heal you for 1/2 a heart.)
(Notes: Red Guardians will attack Monsters.)
(Notes: Guardians have 10 Hearts and will loss a Heart with each action they perform.)

Poison Cloud (Sword, Axe, and Trident) - Attacks have a chance to summon a Poison Cloud that affects any NON Player entity in it's radius.
(Notes: Each level of this Enchant increases it's Duration and Radius.)

Cat Paw (Boots) - Creepers fear the cat and will run away if you are wearing this enchant.

Slowing (Sword, Axe, and Trident) - Has a chance to slow the target.

Juggernaut (Chest) - Sprinting will cause the wearer to "Smash" through solid blocks at the cost of Durability.
(Notes: This enchant stops working when your Chest Pieces Durability hits 20%.)
(Notes: This enchant also functions like Silk Touch dropping the broken block behind you.)
(TIP: This enchant works best if "Auto Jump" is disabled.)

Water Breathing (Helm) - The Wearer gains Water Breathing.

Radiance (Sword, Axe, and Trident) - Attacks have a chance to summon a "Healing Cloud" around you for a short time.
(Notes: Each level of this Enchant increases it's Duration and Radius.)

Vampiric (Sword, Axe, and Trident) - Attacking Living Creatures replenishes your Hunger. Be weary of the Undead!

Phantom (Helm) - The Wearer is no longer prey to Phantoms and Becomes Invisible at night.

Elder's Protection (Chest) - The Wearer becomes immune to the Elder Guardians "Mining Fatigue"

Berserker (Leather Armor) - Each piece of armor worn will amplify your direct damage.

Slimy (Armor) - Taken from my "Slimy Chunks" mod, this Enchant when applied on specific Armor Slots will have a unique effect.
Helm - Stick to the Ceiling (Crouch to Drop)
Chest - Slow Fall along solid blocks.
Legs - Negate Fall Damage
Boots - Jump Boost

Venomous (Sword, Axe, and Trident) - Applies Poison to your target.
(Notes: Each level of this Enchant increases it's Duration.)

Death Wish (Sword, Axe, and Trident) - The Less Health you have, the more damage you deal.
(EXAMPLE: If you're currently missing 4 Hearts, your attacks will deal an additional 4 hearts of damage.)

Restful (Chest) - Wake up feeling refreshed with full Health and some nice buffs.
(Note: Each level of this Enchant increases it's Duration.)

Smithing(Breakables) - Regenerates your durability with each exp orb you collect.

(Note: Each level of this Enchant increases the regen rate.)

Hearthing(Compass) - Allows you to use the compass to teleport to a set location.  After applying the Enchant to a compass, simply Right Click the Compass to set it's location to your position.  Once it's set, right clicking the compass will teleport you back to the set location.

(Note: This enchant will not change your dimension.  Use Caution!)

(Note: Once Set, you cannot unset the Compass.)

(Note: You cannot get this enchant at an Enchanting Table!)

Experienced (Sword, Axe, and Trident) - Grants a chance to drop an experience bottle at your feet when you successfully attack an entity.

(Note: Each level of this Enchant increases the chance of a bottle drop.)

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