opengl 1.3 compatible
jochuan opened this issue ยท 6 comments
You are correct, you will need a card that supports 2.1.
Now, there are some issues when GPU's that claim to be 2.1 compatible aren't, but that's mostly my bad, and a separate issue.
Let me know if you have any other questions.
I do not intend on reverting to a "non-shader" based system to apply the color. It seems to be the simplest way to achieve the result.
I have a lot to learn when it comes to OpenGL though, so at best, i can say "I don't know" and there might be something that comes up that lets me fix it for 1.3... (I don't expect that though.)
can we honestly expect anyone with a card with no support for 1.3 to be able to run this decently in the first place?
I think there are a couple GPU's available that are odd edge cases that are technically sufficient. If anything, I'd like to stick as close to vanilla MC as possible (in terms of requirements). If Vanilla works, I want to work, but I also have to admit that my goal is a bit unrealistic.