Issues
- 1
Standing in colored light will improperly interact with renderfog
#9 opened by CptSpaceToaster - 2
The Nether is not rendered at an appropriate brightness anymore
#10 opened by CptSpaceToaster - 2
Colors aren't handled very well in the lighting engine, and could be improved.
#11 opened by CptSpaceToaster - 2
The mapping process looks like it can be automated
#12 opened by CptSpaceToaster - 0
Rave Lights don't works yet
#14 opened by CptSpaceToaster - 2
Mobs occasionally blink/flash when near Colored Light
#13 opened by CptSpaceToaster - 1
All lights are plain vanialla light color
#15 opened by storm37000 - 1
Logging Information is.... lacking to say the least.
#22 opened by CptSpaceToaster - 1
Colored Glowstone Dust doesn't pick up correctly.
#24 opened by CptSpaceToaster - 3
Crash on startup in dev environment.
#25 opened by xbony2 - 11
Objects from other mods don't always render properly.
#26 opened by Keridos - 8
Odd crash report with lighting updates near the Void
#28 opened by xeronut - 4
NEI, CLC, Milleniare conflict
#29 opened by Wytchcat - 7
Can't load/create world
#31 opened by medsal15 - 6
Texture Error with Custom Liquids during Darkness.
#33 opened by Wristwatch1 - 0
API Reversion and Development
#32 opened by CptSpaceToaster - 6
Crash with Forge Multipart
#34 opened by shadowfacts - 2
Botania Rendering Issue
#35 opened by shadowfacts - 34
Dynamic Lights & Colored Lights Core
#36 opened by givemhell - 2
Library to Simplify Modification
#37 opened by ErikMelton - 1
Delete this please
#38 opened by xeronut - 2
Lightvalues can be overridden in the new engine
#39 opened by CptSpaceToaster - 0
Covering colored lights with blocks, or mining near them occasionally causes a lighting mishap
#41 opened by CptSpaceToaster - 1
Issues with ColoredLights and Thermal Expansion
#40 opened by MastaC729 - 2
WorldEditCUI
#43 opened by webserfer - 4
Issues rendering waypoints with VoxelMap
#42 opened by xeronut - 1
Thaumcraft4 blocks render issues
#44 opened by Murlocking - 9
"Bluish" block & liquid rendering issues
#45 opened by xeronut - 4
Inconsistent bit order in CLApi
#46 opened by octarine-noise - 1
client crash
#47 opened by givemhell - 6
opengl 1.3 compatible
#48 opened by jochuan - 4
Render Issue With Hardcore Darkness
#49 opened by givemhell - 3
Crash upon logging into server
#50 opened by Lokilotus - 1
Crash on Mojang/Forge loading screen
#51 opened by Diserasta - 1
Light remains even when breaking blocks
#54 opened by JBYoshi - 1
Torch particles render in blue
#55 opened by JBYoshi - 2
Forge Multipart blocks render blue
#56 opened by JBYoshi - 6
Transparent blocks (world)
#57 opened by fireblade51 - 25
Project Abandoned/Request permission to Continue?
#58 opened by Guichaguri - 2
[Question] Setup still works?
#59 opened - 1
I compiled from sources and gets error
#1 opened by miuirussia - 2
[1.7.2] Destroying a light nerfs nearby lights
#2 opened by heaton84 - 2
Integer constants should be replaced with hexadecimal...
#5 opened by CptSpaceToaster - 1
Non-Solid blocks only pay attention to blue color components
#6 opened by CptSpaceToaster - 2
Yes... I know the dev environment doesn't create a functional build artifact...
#7 opened by CptSpaceToaster