Non-Solid blocks only pay attention to blue color components
CptSpaceToaster opened this issue ยท 1 comments
Several non-solid blocks appear to be editing the block light value they receive while rendering. This is problematic, because I was hoping the block light value would end up at the tessellator un-edited.
I'm not certain what the next steps are, however it will involve taking a close look at the brightness variable as it makes its way from world->block renderer->tessellator.
Something similar must also be happening to entities like cows that render another silly color.
Effected blocks: (Not an exhaustive list, but some of the offenders)
- Lava (the blue makes it look like this nasty green/brown)
- Fences
- Anvils
- Water (which just looks MORE blue)
- Half Blocks
- Levers
- etc.
Last I recall, Ladders actually rendered properly... It would be worth looking at what they do, and seeing if their behavior can be incorporated in other things easily, or if changes have to occur elsewhere.