Compact Machines

Compact Machines

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Coordinates should be offset by 512 to reduce region files used

mctom987 opened this issue · 3 comments

commented

Minor detail, but offsetting the X and Z coordinates by 512 will reduce the number of regions accessed for the machine.

Currently, Machine #0 is created at 0,0, and goes to 15,15, containing almost the entire chunk. This is fine, but if a player enters this machine, -1,-1 is in the render distance. This has the effect of forcing region files r.0.0.mca (the actual region containing the machine), as well as r.-1.-1.mca, r.-1.0.mca, and r.1.-1.mca to be generated as well.

If the machine were offset by 512, this would require a render distance of 32 to load other regions.

I have not tested the difference this makes, but at the very least it would simplify backups, and moreso restores, of individual machines. Less important, it saves a few kilobytes for a totally empty region.

commented

I will look into this for CM4 on 1.13, but -unless I implement additional logic- it would break existing CM3 worlds.

commented

While you’re at it, consider making this a config option. Personally, I’d like to have Compact Machines in the same chunk if possible, though I can see why that might be unadvisable for chunk loading reasons.

As for adding additional logic, would it be possible to only check such a value when the Compact Machines dimension is generated? Then you could change the default right now, and existing worlds would be fine.

Of course, I understand if you don’t want to bother. This isn’t a particularly urgent matter, and everyone will be forced to make new worlds for 1.13 anyway. There’s a fair argument to be made that the forced overhauls caused by Minecraft updates are actually part of the reason the modding community is so vibrant.

commented

Going to close this as it's implemented in CM4 (1.16+) and an open PR is being reviewed for 1.12.