Compact Machines

Compact Machines

65M Downloads

Power Requirement for Entering/Exiting

davenonymous opened this issue ยท 8 comments

commented

Not sure whether i want this yet or not.

commented

I will probably use another block to power it, similiar to the QED.

commented

I think this is going to cause problems, what happens if you run out of power and your inside? Can you power it from the inside? Another block to place next to each machine? Rable Rable Rable Just kidding.

commented

Just some thoughts on this topic;

  • enter/exit should not need energy when using PSD
  • costs to transfer
  • costs for options & upgrades
    • enter/exit without PSD
    • light levels
    • mob spawns
    • individual biomes
    • chunk loading
    • quantum entanglement without needing nether star
    • spawn protection
  • config options for it all
commented

@pip69 i agree with all of this.

additionally:

  • needs a way so CMs can not get powered from the inside, which means custom power system, probably qed like
  • creative upgrades need to exist as well, mostly for modpack makers
commented

Technically the PSD is what should use power if any. Not the CM. As i understand the CM is just a open spaced block that you shrink yourself and items into.

commented

This is implemented using Miniaturization Fluid.

commented

If you add it please make it configurable for those of us that just enjoy playing in OP packs! :D

commented

Power requirement is not needed. I think it would get annoying trying to get into the machines while setting them up.