Compact Machines

Compact Machines

72M Downloads

No tunnels

Varga-Levente opened this issue ยท 5 comments

commented

I am not using performance mods.

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Description

Hey. I saw u removed the tunnels from the mod. But there is any other method to transfer energy or items between the compact machine and overworld?

Mod Version

7.0.22

Forge Version

Neo 21.1.114

Link to Crash Log

No response

Screenshot (if available)

No response

How to reproduce

commented

Not currently aside from other mods that do wireless (between dimensions) energy, item and fluid travel. The Dev had removed the tunnels in favor of a different system that has yet to be implemented

commented

Not currently aside from other mods that do wireless (between dimensions) energy, item and fluid travel. The Dev had removed the tunnels in favor of a different system that has yet to be implemented

removing a system before adding in it's replacement is dumb

commented

removing a system before adding in it's replacement is dumb

Please mind your tone and remember this is a hobby project. The reason I ended up choosing to remove tunnels during CM4's lifecycle was the replacement (trying to buffer the resources and keep stuff loaded) was highly prone to issues.

Now that the new transfer API is in Neoforge and things like room upgrade chunkloaders and dimensions are far more stable, I've begun working on the replacement feature.

commented

Thank you so much for making this mod available again in 1.21.1 and (hopefully) someday with working tunnels again (maybe even capable of AE2 dense cable connections) :-D !!! Great job, huge endorsements!

commented

removing a system before adding in it's replacement is dumb

Please mind your tone and remember this is a hobby project. The reason I ended up choosing to remove tunnels during CM4's lifecycle was the replacement (trying to buffer the resources and keep stuff loaded) was highly prone to issues.

Now that the new transfer API is in Neoforge and things like room upgrade chunkloaders and dimensions are far more stable, I've begun working on the replacement feature.

I apologize for the harsh reply, I was getting pretty annoyed at things not working with kubejs and so the loss of tunnels had sent me over. This mod is really neat and I'm excited for the addition of tunnels.

I'm going to assume the tunnels use the upgrade system, which has me excited for what other kinds of upgrades will be possible (my only idea is an upgrade that changes the biome inside a cm)