Rotarycraft support
Saereth opened this issue · 17 comments
Would be nice to support rotarycraft shaft power via CM, not sure if this is something @ReikaKalseki would allow or not.
Currently working on a 1.10.2 version, the 1.7.10 version is not being maintained anymore, sorry.
Closing all issues not relevant for the new version.
Using shaft power is fine. Generating it...you have to be very careful to avoid upsetting the RC techtree.
Yeah my suggestion here was more along the lines of transporting shaft power via the CM interface. You'd still need to build all the ROC infrastructure, same if electricraft was supported so it shouldn't impact the Roc/Rec techtree at all.
Merely transporting power could be OK, but there are some concerns related to power merging that could lead to exploits if you are not careful. That said, if you do not support merging or bending, it should not be an issue.
Perhaps you could make the player able to configure the amount of shaft power that is transmitted by inserting a certain shaft into the interface's slot.
When you stand outside of a compact machine and right click on it, you can see the power status (RF, Mana) and you can put items in the slot for each CM interface. But at the moment those slots are useless or they are the buffer for item transmission.
The mod itself gives you a single block in the over world connected to a
room in the compact machine dimension. You can pipe power/fluid/me
connections in and out to facilitate smaller builds. So for a rotary craft
example you could, in theory, have a microturbine facing the box and then
from inside the box use that shaft power to run something or have some lube
production internally and pipe it out to your machines... Wouldnt offer any
rc shortcuts other than space saving which would be great.
On Apr 26, 2015 8:36 PM, "Reika" [email protected] wrote:
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#87 (comment)
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@ReikaKalseki would you be interested in supporting CM from your mod's side? @thraaawn and we (Dimensional Pocket devs) are working on the Wormhole API that will allow other mods to easily ask what's on the other side / inside of an IWormhole (which will be the CM in this particular case).
I reckon we get the API finalised by the end of this week, and depending on @thraaawn's speed it might be implemented within the next two weeks.
If you are interested and want to take a look, the current draft of the API is hosted here: https://github.com/NPException42/WormholeAPI
Howdy. I'm concerned about entangled machines.
This is a mechanic that allows you to link two CompactMachine blocks to the same room and thus to the same energy network.
a) this allows -let's call it- tesseracting shaft power - across dimensions
b) it must be possible to split as well as merge power between n entangled instances of the machine.
A) is not a problem, but B) is not even possible. Highly specialized code is required for merging power, and there are several checks and balances to keep things from being exploitable.
That's what I was afraid of.
I will take a look at what workarounds would make sense (only enable rotarycraft support when entanglement is disabled; allow disabling of entanglement for particular systems; always just output to the "main" CM (which is a concept that does not exist yet); etc).
This is actually a feature that would be really nice, config options to allow various transfers while entangled so the server can set it
allowEntangledFluid=true/false
**Ae2
**Energy
etc
Then mods like RC can be hard coded off. This would also allow server owners to disable AE2 connectivity when a CM is entangled to prevent them being used as a way to bypass ae2 mechanics, while still allowing server owners to leave the option to entangle for other purposes such as tesseracting power/items or multiple access points.
What about reactor-craft and electric-craft? if it upsets the tech tree could you add it as a config option