0.0.1 New monster system with which we can easily create monsters with boss phases and abilities with animations. also with Hitboxes so that the players can also dodge.
0.0.2 Dungeon mechanics with bombs to blow walls, run system to decode codes and new "running water" that gets players involved in swimming.
0.0.3 First dungeon with 3 partial dungeons. "Queens church" new damage system and armor system
0.0.4 preparation for occupations and classes, includes value retention to living things and MySQL database, and the new threat system
0.0.5 Dungeon system upgrade so that the dungeon can play on a higher difficulty
0.0.6 first system of sneaking
0.0.7 Player Towns and NPC Faction "Tel-Aram", "The Empire", "Darkwater Territory", each of which has to work on the factions to gain access to the merchants.
0.0.8 Profession blacksmith, first healing mechanics
0.0.9 Professions tailor, farmer, carpenter, alchemist
0.1.0 Class update with the first class "Ingenier"
0.1.1 Fixes to check the class system to make it fun as well
0.1.2 New class paladin
0.1.3 New Class Warlock
0.1.4 New dungeon with 3 partial dungeons "Arcane ruins"
0.1.5 Armorstats revision and lootupdate to make the lootsystem more interesting
0.1.6 Diseases in animals
0.1.7 New class hunter, class update of all existing classes
0.1.8 New Dungeon (currently in the planning phase, but will come with new snow blocks and lie in a frosty environment)
0.1.9 fixes
0.2.0 Raid
·٠•● German Version
0.0.0 Basis mod mit allen neuen Itemsorten wie neue Waffen und Rüstungen
0.0.1 Neues Monstersystem mit der wir einfach Monster mit Bossphasen und Fähigkeiten MIT animationen erstellen könn. außerdem mit Hitboxen damit die Spieler auch Ausweichen können.
0.0.2 Dungeon-Mechanik mit bomben um wände zu sprengen, runensystem um codes zu entschlüsseln und neues "fließendes wasser" welches spieler mitreißt wenn sie darin schwimmen.
0.0.3 Erster Dungeon mit 3 Teil-Dungeons. "Queens kirche" neues Schadenssystem und Rüstung system
0.0.4 forbereitung auf Berufe und Klassen, beinhaltet werte Speicherung an Lebewesen und MySQL Datenbank, und das neue bedrohungssystem
0.0.5 Dungeonsystem upgrade damit die Dungeon auf eine höhere schwierigkeit spielen kann
0.0.6 erstes system des schleichen
0.0.7 Spielerstädte und NPC-faction "Tel-Aram" , "The Empire", "Darkwater Territorium", wobei jede sich bei den Fraktionen ruf erarbeiten muss um zugang zu den Händlern zu erhalten.
0.0.8 Beruf Schmied ,erste heilmechanik
0.0.9 Berufe Schneider, Bauer,Tischler,Alchemist
0.1.0 Klassenupdate mit der ersten klasse "Ingenier"
0.1.1 Fixes um das Klassensystem zu überprüfen damit es auch spielerisch spaß macht
0.1.2 Neue Klasse paladin
0.1.3 Neue Klasse Hexenmeister
0.1.4 Neue Dungeon mit 3 Teil-dungeons "Arcane ruinen"
0.1.5 Armorstats überarbeitung und lootupdate um das lootsystem interessanter zu gestallen
0.1.6 Krankheiten bei Tieren
0.1.7 Neue Klasse Jäger, Klassenupdate aller verhandenen Klassen
0.1.8 Neue Dungeon (derzeit in der Planungsphase, wird aber mit neuen schneeblöcken kommen und in einem frostigenumfeld liegen)
0.1.9 Fixes
0.2.0 Schlachtzug
- Protection-mechanic
- Mobs
- Dungeon with Quests
- Skills for the Player to learn
- Jobs for the Player to do
- Towns created by the Player (multiplayer land claim)
- Town addons like Portals to teleport to f.e. mainTown
- NPC MainTowns, there you can learn Jobs, trade, get Quests .. currently there is "only" one Maintown called Luna
- Armour items with stats
- Weapons Small/big
- Partysystem with Interface,easy inviting with windows!
0.0.1b
The base of the monsters is now done, and I'm glad that it is bug free so
far! All monsters now have a time between car hits and some have to
stop for hitting. There are passive monsters and new Ai for the
wayfinding
We have created 12 Models and many many
Animations, but all this stuff takes a huge amount of time. So we
will focus on maybe 4-5 Monsters at first and switch to the
Dungeon-part of 0.0.2!0.0.2a
Floating Water
There is now water which carries players, objects, pictures, monsters and animals. There are also swirls that push you down
Dungeonstone
not mineable. Some stones are not explosive resistant and can be blown up with special bombs. But beware, some need several blasts
Bombs
The bombs can be stacked up to 15 pieces and are placed by right-clicking on the point where you look. After 3s, they explode, dealing damage to Cracked Dungeonstone.0.0.2b
I have some difficulties with the runes. Maybe I should skip it because they are so no sense now. So far you can activate runen to open doors next but you can also simply take a lever for that and I think it is better to have less content if the fun is there.
The work on the first bosses for the dungeon of 0.0.3 is progressing very well, the last is now arrived in the Whitebox and now goes into the optical design. The mechanic behind the bosses is completely finished, just needs the animation and the texturing a few more hours on time.
Here is a pic, but ... i dont know who that guy is, maybe a boss?0.0.3a
Dungeon
completely new dungeon set: stones and different walls. Columns with / without light.
Armorsystem
New protection system that builds up "protection". the maximum depends on the armor that is put on. There is now a dynamic display of the maximum number of points you have, and then the points that you have now appear in color.The points regenerate automatically or later through skills.They can not be healed and the maximum of points is related to the armor being applied.
Furthermore, there are big points which later bring certain bonuses when they are active. i.e. for example if you are hit little and have permanently over 5 points you can run 40% faster. (that's only an example)
0.0.3b
So after 4 weeks now , I have another Devblog! At the moment we are finishing the animations of the bosses and the decoration of the dungeon, unfortunately it is a lot of work and therefore we need some more time.
Trash mobs are finished
Exactly that means now that all 6 Trash mobs are finished and I have a preview of a new gif!
The Plan
I expect that the first part of the dungeon still takes about 4 weeks. And then let's see if we release the project to test!