Configurable Apothecary

Configurable Apothecary

2k Downloads

**Note: this mod does not remove potion brewing from Minecraft, use CraftTweaker for that**

Apothecary is a simple mod that adds two new "machines": the Reagent Bench and the Alchemical Apparatus. Both are fairly configurable, allowing modpack makers to add their own recipes with ease in the config file (NBT and metadata supported! - but sorry no ore dictionary). The Reagent Bench takes two inputs and spits out an output while the Alchemical Apparatus takes three inputs for an output. Both machine working times are configurable.

In addition to the two machines, Apothecary adds 4 basic reagents, heftier versions of most of those reagents, glass vials, water vials, blood vials, and with crafting recipes for each.

Apothecary also adds a wide array of intermediary solutions to be used in configurable recipes.

JEI support!

** A Brief Tutorial on Usage **

On initial download, there should only be 3 recipes for the reagent bench and no recipes for the alchemical apparatus

To add a recipe for the reagent bench, add a line to the config property "reagent_possibilities"

--  eg. to add "Bonemeal + Gunpowder = Negation Mixture" you would add "minecraft:dye(15),minecraft:gunpowder,apothecary:negation_mixture" and the player has to put bonemeal and gunpowder in the inputs and they will get negation mixture as the output

To add a recipe for the alchemical apparatus, add a line to the config property "alchemical_possibilities"

--  eg. to add "Blood Vial as fuel, add sugar to a water vial to get a potion of healing" you would add "apothecary:blood_vial,minecraft:sugar,apothecary:water_vial,minecraft:potion{Potion:minecraft:healing}"

This mod was custom made for my own modpack I'm working on so it's a little targeted, but I did my best to add as much customization as I could!

Feel free to use this in any modpack

Modid is "apothecary" so be aware it might conflict with other mods with a similar name