Configurable Health allows you to set the player's and most mob's max health and starting health via a configuration file.
For example, a player config of:
"player config" {
I:playerMaxHealth=60
I:playerStartHealth=38
}
Results in the following when a player spawns:
Additionally, Heart Fragments can drop from mobs and be combined to make a heart that increases the player's Max Health by 1 Heart. If the player dies though, they will lose all hearts gained.
The drop rate and max amount of hearts a player can obtain are configurable as well. Heart Fragment drops can be disabled as well if desired.
Minecraft Forum Link:
Feel free to include this mod in any public modpack you wish. Just include a link to the forum post with my name.
Credits to Paleoneos for the idea.