Consulars' Origins

Consulars' Origins

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REQUIRES ORIGINS

 Origins

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Bat

Pros

Can fly when not exposed to the sun

Half a block tall

Cons

3 hearts of health

Everything is desaturated

Warden

Pros

Sees every mob as if it has glowing

Gets 10 extra hearts of health

Cons

2.5 blocks tall

Blind

Axolotl

Pros

Can regenerate health at will

Gets 5 extra minutes of oxygen after leaving water

Swims faster

Mines blocks in water as if they were out of water

Cons

Cannot breathe on land

Husk

Pros

-Attacks inflict poison

-Higher jump

-Faster speed

Cons

-50% size

-5 less hearts

Brute

Pros

-Axes do +2 damage

-10 extra hearts

-Piglins won't attack you

-Can rage

Cons

-Slightly slower movement speed

-Cannot wear light armor

-Can only eat meat

Gnome

Pros

-Breaks blocks faster

-Higher jump

-Faster movement speed

-+1 damage boost with pickaxes

Cons

-50% size

-5 less hearts

Skeleton

Pros

-Can shoot an arrow at any time (Primary Ability)

-Gets a speed boost with swords

-Evolves into Wither Skeleton after defeating the wither.

Cons

-Burns in daylight

Stoneling

Pros

-Can see in the dark

-Immune to poison and hunger

-Can break stone with fist

-Natural armor

-Evolves into Golem after obtaining the Golem Totem

Cons

-Burn in daylight

-Spawnpoint is in a mineshaft

 

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