You want fire that doesn't break blocks?
Fire that doesn't spread?
Fire that spreads super fast?
Fire that...you get the idea.
Uses vanilla settings by default, so see the config file (after running the game once with the mod installed).
Works on my massive 200-ish modpack!
When updating to some versions from lower versions, you should delete or move your old config file! Details:
To version 1.12.2.012 or higher from 1.12.2.011 or lower
To version 1.12.2.010 or higher from 1.12.2.009 or lower
This mod is the successor to my more basic mod having to do with fire, "No Fire Spread". No Fire Spread has no configuration file and only emulates one alternate fire behavior, whereas Controlled Burn gives a much wider range of options.
The configuration has a LOT of settings you can change. You can even change the base fire stats of specific blocks (on version 1.12.2.007 or higher).
Yes, you can use it in your modpack if you want (MIT license).
A list of my curseforge mods can be found here
General announcement: I've been focused on my work for a specific MC server (and have not been doing mod work outside of it) for a while. Said server is closing soon and its team is moving to a project outside of MC entirely. I've decided it's time to stop modding and start working on a game project I can sell. I will be catching up on responding to some postings here and on curseforge / github and possibly release some final updates for some mods, after which I will officially drop all current projects.
All source code for existing public projects will be available as open source on github for any developers interested in forking them or otherwise copying part or all of their code.
Also, to anyone who has found Dynamic Stealth interesting and/or enjoys stealth games like I do, I do plan on creating one or more games with stealth systems eventually, though I don't know if the first full game I release will have stealth or not (I may do some simpler projects first).