Destroy: Chemistry and Carnage

Destroy: Chemistry and Carnage

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Different chemical effects on players and mechanics

Phosgenick opened this issue · 2 comments

commented

I have finished my automatic electrolysis and ammonia production factory in my world, making unlimited ammonia, H2, Cl2 and NaOH ( i can´t use it yet because of all the bugs involving brine electrolysis). I use some extra mods but they are all create based.

2024-04-30 (1)

The thing is, i have recently found the addon "create big cannons", that, as the name suggests, adds cannons, shells and ammunitions. A shell in specific caught my attention, the fluid shell. You can put any liquid inside that, on explosion, the shell liberates it's contents, causing all sorts of effects depending on the liquid. With a endless supply of these base chemicals, what could be done?

What if, instead of adding chemical weapons to Destroy itself, adding real life effects to diferent chemicals, such as mustard gas, lewisite, chlorine and phosgene as damage inducing agents, chloropicrin and bromoxylene as blinding agents and some other chemicals as well. Also, adding more pratical uses to chemicals, such as hydrazine! imagine the possibilities, maybe a blaze burner fuel to super heat one for 30 min? Or making azo compounds (just a way to get dyes but like a pack for mol of azo compound).
Making a bottled herbicide that kills all the grass and leaves on a 20 block radius (organochlorine based, amazing to clear land)?

It would add wayyy more uses to chemicals, not only on a destructive way, but also pratical effects of the compound itself, not it's products

Phosgenick

commented

A new use of plastics would be the injector, a machine that operates with heat and rotation that, when a specific plastic and a mold is supplied, it can make the iten, just like the spout injects liquid. The itens that could be produced could be: a plastic bag that operates like a shulker box but can't be placed; plastic bottles of different sized that act like buckets, potions or even test tubes (if made with PTFE) but that can be stacked; a plastic lunch box, to carry foods that don't form a stack together, like 64 rabbit soups in one lunch box and way more plastic based materials.

commented
  • Integration with CBC is being worked on and the fluid shell stuff has already been done. (Likelihood: 🟢 already a feature)
  • Blinding as another tag for molecules is something I considered and seeing as there's interest I'll probably put that in (Likelihood: 🟢 very likely).
  • Using chemicals as fuels will be a feature of 1.0 (Likelihood: 🟢 planned).
  • Pesticides (specifically DDT) are quite likely to be a feature, but I hadn't considered herbicides. I'm not sure being able to clear grass quickly would be enough to warrant the effort to make it (Likelihood: 🟠 not ruled out).
  • Screw injection is also something that's on the ideas board, but not very well developed. Obviously it goes well with the kinetics system (Likelihood: 🟠 not ruled out).
  • Plastic bottles which have some of those exact properties are also an idea - great minds think alike! (Likelihood: 🟢 likely)