Wandering Chemist, or something to cook stuff for because recipes don't cover everything.
zaafonin opened this issue ยท 1 comments
Problem This Addresses
Any proper chemistry mod will always have more possible compounds than the actual recipes of usable items.
Description
There's a way to encourage the player to develop a proper chemical lab that can be repurposed for all sorts of compounds: add a villager/trader that will "order" random obscure chemicals and reward that well.
By random I mean generated on the fly (some more common chemicals are pre-coded into tables, but the trades pay less). Payment is probably done not in emeralds, but in valuable crafting components of vanilla/Create, important ingredients that are unavailable in survival (as long as the mod is in development, that's probably gonna happen) or just some destroycoins (lame).
Pre-generated compounds pay a little, auto-generated compounds that are available in survival pay better; if the compound explicitly uses a "creative" ingredient it pays even more, as you must have obtained it from the Chemist. A good and timely chemistry job might pay you a full netherite set or so, idk about balance.
Outside of chemical RNG, the trader should probably sell you some useful catalysts at a uninteresting price, just like Wandering Traders sell you random (not even rare!) stuff from other biomes.
Minecraft Username
zaafonin