Crash on using custom JSON create:filling recipe with "mixtureFluidWithMolecule": "destroy:mixture"
drhaber opened this issue ยท 2 comments
I am running destroy-1.20.1-0.2
and just found this issue
I do not know if this issue is related but I will post an update if it continues in 0.3
I have attempted to create the following recipe using Craft Tweaker
<recipetype:create:filling>.addJsonRecipe("destroy_hydrochloric_acid_conversion", {
"type": "create:filling",
"ingredients": [
{
"item": "minecraft:bucket"
},
{
"mixtureFluidWithMolecule": "destroy:mixture",
"amount": 1000,
"molecule": "destroy:hydrochloric_acid",
"concentration": 1.0
}
],
"results": [
{
"item": "kubejs:hydrochloric_acid_bucket"
}
]
});
I based this recipe format on picric_acid.json recipe
The recipe registers in game without error and shows in JEI
However when the recipe is attempted in game it crashes
t TRANSFORMER/[email protected]/com.simibubi.create.content.logistics.depot.DepotBlock.m_5548_(DepotBlock.java:93)
Full Log
I think you're right, this is the same bug as #31. I'll close this issue and address that one instead.
It appears this issue is not resolved
log
mixin apply failed create_enchantment_industry.mixins.json:FillingBySpoutMixin -> com.simibubi.create.content.fluids.spout.FillingBySpout: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException @At("INVOKE") on com/simibubi/create/content/fluids/spout/FillingBySpout::canItemBeMended with priority 1000 cannot inject into com/simibubi/create/content/fluids/spout/FillingBySpout::canItemBeFilled(Lnet/minecraft/world/level/Level;Lnet/minecraft/world/item/ItemStack;)Z merged by net.chauvedev.woodencog.mixin.recipes.MixinFillingBySpout with priority 1000 [PREINJECT Applicator Phase -> create_enchantment_industry.mixins.json:FillingBySpoutMixin -> Prepare Injections -> -> handler$dlj000$canItemBeMended(Lnet/minecraft/world/level/Level;Lnet/minecraft/world/item/ItemStack;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Prepare]
Upon the removal of Create Enchantment Industry the issue went away