game crashes when assembling train
spacedragon06 opened this issue ยท 3 comments
Describe the Bug
when assembling a train on th narrow gauge track (haven't tested on the other gauges) the game crashes and when you try to open the world again the game crashes and gives me the exit code 255
Reproduction Steps
1.Load into a world
2.Place down some tracks
3.Place down a station and start building a train
4.Assemble the train
5.Game crashes
Expected Result
the train would assemble into a train contraption
Screenshots and Videos
steam_n_rails_bug_av1.webm
Crash Report or Log
No response
Operating System
Debian 12
Mod Version
1.5.0
Create Mod Version
0.5.1d
Minecraft Version
1.20.1
ModLoader and Version
Fabric 0.14.22
Other Mods
Additional Context
hardware and software info(source: crash log):
Minecraft Version: 1.20.1
Minecraft Version ID: 1.20.1
Operating System: Linux (amd64) version 6.1.0-11-amd64
Java Version: 17.0.3, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 1402630664 bytes (1337 MiB) / 4127195136 bytes (3936 MiB) up to 25769803776 bytes (24576 MiB)
CPUs: 12
Processor Vendor: AuthenticAMD
Processor Name: AMD Ryzen 5 7600 6-Core Processor
Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
Microarchitecture: Zen 3
Frequency (GHz): -0.00
Number of physical packages: 1
Number of physical CPUs: 6
Number of logical CPUs: 12
Graphics card #0 name: Raphael
Graphics card #0 vendor: Advanced Micro Devices, Inc. [AMD/ATI] (0x1002)
Graphics card #0 VRAM (MB): 258.00
Graphics card #0 deviceId: 0x164e
Graphics card #0 versionInfo: unknown
Virtual memory max (MB): 23230.09
Virtual memory used (MB): 14769.61
Swap memory total (MB): 7628.00
Swap memory used (MB): 0.00
JVM Flags: 8 total; -Xss1M -Xmx24G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Loaded Shaderpack: YoFPS+High+(Chocapic13+Edit).zip
Profile: Custom (+0 options changed by user)
NEC status: No NEC detected
Flywheel Backend: GL33 Instanced Arrays
Launched Version: fabric-loader-0.14.22-1.20.1
Backend library: LWJGL version 3.3.1 SNAPSHOT
Backend API: AMD Radeon Graphics (gfx1036, LLVM 15.0.6, DRM 3.49, 6.1.0-11-amd64) GL version 4.6 (Core Profile) Mesa 22.3.6, AMD
Window size: 1920x1080
GL Caps: Using framebuffer using OpenGL 3.2
GL debug messages:
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'
Type: Integrated Server (map_client.txt)
Graphics mode: fancy
Resource Packs: vanilla, file/More_Music_Discs (incompatible), file/VanillaTweaks_r632112.zip (incompatible), fabric
Current Language: en_gb
CPU: 12x AMD Ryzen 5 7600 6-Core Processor
Server Running: true
Player Count: 1 / 8; [class_3222['spacedragon06'/340, l='ServerLevel[bug test]', x=-241.75, y=75.44, z=39.51]]
Data Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Supplementaries Generated Pack
Enabled Feature Flags: minecraft:vanilla
World Generation: Experimental
crash-2023-09-09_10.58.08-client.txt
here is the crash report