
Game has a stroke if Create: Connected is also present [1.20.1]
Closed this issue ยท 3 comments
Context
Installed the beta in my main nonsense pack and the game had some very severe issues loading. Digging around in the logs it seems to have something to do with both mods doing something to the crafting table. I also tested in a lighter instance and results were functionally identical. I've provided the logs from that attempt.
Link to Connected for convenience: https://modrinth.com/mod/create-connected
Crash Report
After reading the logs a bit more, I think Connected is actually the mod raising the error. I've made a matching report there: hlysine/create_connected#148
This is due to SnR and Connected both registering handlers for block entities on contraptions, and since Connected is loaded after SnR in your game, the game reports that Connected is registering a duplicate handler.
I've given SnR the priority in Connected v1.1.7, but I think the best solution here is for the functionality to be added to Create directly.
I have just released Connected v1.1.7 to fix the crash. I can upstream the interaction behaviors to Create when I have time.
This is due to SnR and Connected both registering handlers for block entities on contraptions, and since Connected is loaded after SnR in your game, the game reports that Connected is registering a duplicate handler.
I've given SnR the priority in Connected v1.1.7, but I think the best solution here is for the functionality to be added to Create directly.I have just released Connected v1.1.7 to fix the crash. I can upstream the interaction behaviors to Create when I have time.
Create intentionally doesn't have these behaviours by default, the idea is to not make it so contraptions are just remote bases