Lower boxes, quads, & particles do not render behind higher translucent textures
floral-qua-floral opened this issue ยท 1 comments
When any translucent texture is included in a custom model, regardless of whether it is part of a skin or an included texture and regardless of whether it's in a box or a quad, it will prevent any model parts created below where it is created from rendering behind it.
I've put together a slightly modified version of the example Asada Shino model to demonstrate the issue:
asada_shino_lens.zip
I added a black "lens" at the very top of the bone list, and a purpley-pink "lens" a bit lower down. Both lenses are just translucent quads attached to the Body bone, that float a short distance in front of the player. She has also been made to be permanently blinking, just to make the issue a little easier for me to screenshot.
Because the black "lens" is defined at the top, the entire model is invisible behind it:
However, because the purpley-pink "lens" is defined below some elements, some parts of the model can be seen behind it:
The elements that are visible (one arm, her blinking texture) are visible because they are defined above the purpley-pink lens. Any elements defined below, such as her body or her head's boxes, do not display properly.