Custom Player Model (CPM)

Custom Player Model (CPM)

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Lack of a rotation offset

GreenShaman opened this issue ยท 1 comments

commented

As the title implies, for making parts like wings and using another object, such as the body, as a parent, rotating it causes some weird rotations due to the axis being the center of the parent object with no option to offset the point at which the part can rotate.

commented

It is intended. You can add one bone only for offsetting, and another bone as the former's child. This is what i did in the example "Black Rock Shooter".