Customizable Player Models (Fabric)

Customizable Player Models (Fabric)

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The animation list/test menu should be sorted by name or pose group.

AshiraLOL opened this issue ยท 0 comments

commented

or maybe allow to sort by move list up and down.

Current

  • Gesture: Dance5
  • Gesture: Dance4
  • Gesture: Sleep 3
  • Pose: bobbing (Flying)
  • Gesture: Dance4
  • Pose: tail (Walking)
  • Pose: (Sneaking)
  • Pose: bobbing (Walking)
  • Pose: bobbing (Running)
  • Pose: Tail (Standing)
  • Pose: body_lock (Global)
  • Gesture: Dance2
  • Gesture: Dance4
  • Gesture: Sleep 2
  • Gesture: Talk1
  • Gesture: Dance5
  • Gesture: Clap
  • Pose: Bh (Global)
  • Gesture: Sleep 3

Should be

  • Gesture: Clap
  • Gesture: Dance2
  • Gesture: Dance4
  • Gesture: Dance4
  • Gesture: Dance4
  • Gesture: Dance5
  • Gesture: Dance5
  • Gesture: Sleep 2
  • Gesture: Sleep 3
  • Gesture: Sleep 3
  • Gesture: Talk1
  • Pose: (Sneaking)
  • Pose: Bh (Global)
  • Pose: Tail (Standing)
  • Pose: bobbing (Flying)
  • Pose: bobbing (Running)
  • Pose: bobbing (Walking)
  • Pose: body_lock (Global)
  • Pose: tail (Walking)

===================

And...
can custom Gesture/Pose name without need to reference animation with same name?
like now i have 3 " Gesture: Dance4 " for one animation.

Can rename to.

Dance4_body
Dance4_leg
Dance4_head

still count all of this for one Dance4 animation.
Ignore all word after underscore for reference.
any word after underscore just used it for list display name only.
in shotcut menu in game will display as "Dance4".