Customizable Player Models (Fabric)

Customizable Player Models (Fabric)

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[suggestion] Parts should not be forced to inherit the pivot origin of their parent bone

ShareYourHead opened this issue ยท 0 comments

commented

So every box/bone/part is a child of an actual minecraft body part. This means they inherit the necessary animations like the passive breathing thing, or walking, crouching, etc. However, I don't thing they should have to inherit the pivot point origin as well. It would be cool if you could translate the origin per box, as that would allow for things like 3 headed models, or centaurs.