Extension to #375
RedRain0o0 opened this issue ยท 0 comments
Certain animations should be activated by other animations frame data. Example, for Talking
, the frame is determined by the volume of the audio playing, so you can have your mouth be a little open while whispering, or wide open while yelling. Using this, you can play different animations at different frames. Then you can have a proper whispering animation, talking, and yelling that open and closes