[BUG] Negative rotation values in FP Hand Positon menu aren't saved properly
erh8978 opened this issue ยท 1 comments
While editing the first-person hand position of a model, the "FP Hand Position" menu allows negative numbers in the fields for x, y, and z rotations; however, if any of the three are set to a negative number, that rotation will not persist when the model is saved, exported, or reloaded.
Steps to reproduce:
- Create a new CPM model with a distinct hand shape in the in-game editor.
- Click File > Test Ingame to access the FP Hand Position menu.
- In the FP Hand Position menu, set any field for rotation to a positive value, and note the position of the hand model.
- Set any other rotation field to a negative value, and note the new position.
- Return to the in-game editor and save the model.
- Click File > Test Ingame again, and note the position of the hand (it should now be at the same position as in Step 4)
- Return to the FP Hand Position menu, and change the negative value to an equivalent, positive value (i.e -30 -> 330). Optional: make a small change to the value first; the model should jump to a position near the position in Step 5.
- Save the model once again.
The hand position should now work as expected, and be in a consistent location (the same as in Step 5) regardless of saving/exporting/reloading the model.