[Suggestion] A new type of custom animation? EDIT: Very probable solution found as of 4/18.
Nues opened this issue ยท 2 comments
I noticed that poses uses all the body parts when you only animate a few, making your character a little static.
I also noticed that gestures does only affect the animated parts, but they are timed and vanish.
I propose a third custom animations that are for more long-term uses, probably similar to a gesture that doesn't vanish until you toggle it off.
For example, let's say I animate the wings opened (no animation for opening them, transitional animations is not the topic I'm going to talk about) and I want them to keep being open until I toggle them back closed. In the time they are opened, I can still do various animations in the meantime.
This kind of animation can be used for the following:
-
opened hand(s)/ closed hand(s) mode
-
wings being extended/retracted
-
tails being raised/lowered
-
accessories (aka glasses/earrings/other) being worn/moved/removed (provided you have enough room to hide them)
-
hairstyle being modified (via hairblocks like saiyans from Dragonblock C pre-transformation vs post-transformation)
-
eyes being open/closed
-
and various gestures that are held while in motion
I don't know what to call this type of animation, closest thing I can think of is "Actions"
Or maybe Gestures should be split to "Timed Gestures" and "Held Gestures"
As a temporary fix, you can set a gesture to "Loop" and it'll stay in that position until you toggle it off.