UV incorrectly scaled for some but not all parts
Incyray opened this issue ยท 2 comments
Hello! I've encountered a bug of some sort (or, I may just be dumb), wherein a few of the textures for my model's parts are scaled incorrectly??? They are just a single pixel larger than they should be, while the rest of the parts are just fine.
I did notice that it seems to have only affected parts that are paired inside a bone, with one component scaled normally, and another scaled just 1 pixel smaller (or, .1 inflation in blockbench). It seems that perhaps this has gotten the texture editor confused in some way?
Any help or even just clarification would be appreciated.
I am using the v0.6.17_pre1 version of the cpm_plugin for blockbench to do my editing
the bugged texture:
normal behavior in blockbench:
I do appear to have found a way to circumvent it, by applying the UV for each face individually, however it is a tedious stopgap solution that does not address whatever the root issue for this problem might be.