Customizable Player Models (Fabric)

Customizable Player Models (Fabric)

389k Downloads

Skin loading on different players

Naniwara opened this issue ยท 5 comments

commented

first of all, here's a video as i am not at all understanding what happens.
https://youtu.be/7BliyjGlK0M
second, to summarize the only errors appearing actively within the console (from modrinth) is [Render thread/ERROR]:
Signature is missing from Property textures. whenever i look at them it takes a slight delay to appear in the log.

it isn't a modpack but a jumble of mods me and friends installed to play together, yet if i use shaders the game tends to crash, i tried different mod versions as well so i am utterly clueless. (here's the link)
https://drive.google.com/file/d/10E9k0aQT7mbMRQVyvyLS9Q_pgMVX_CDa/view?usp=sharing
i am still kinda new to all this sorry if i lack any info

commented

Please post your minecraft log
You probably have some mod that replaces the player model bugging out CPM.

commented

Right so if it is due to something replacing the player model I'd like to ask then if it's due to the essentials mod, or perhaps minecraft comes alive, since now that you mention it those mods alter the player model, and so does pehkui, the crash only happens whenever I approach the player, and mentions something about null if not wrong, if I get that person to join sometime later I'll screenshot the error.

commented

minecraft comes alive breaks CPM like that, if it's custom models are enabled. (See #555)
You have to add "cpm": "all" to playerRendererBlacklist config option in MCA.
Luke100000/minecraft-comes-alive#865

commented

I'm using essentials to actually host the server, is there any manner in which I can disable it within it I don't know, but thanks, and I'm sorry about it then I didn't know it was a known issue, if you have a detailed guide for absolute noobs or someone has, please let me know.. If not you're free to close this and thank you either way

commented

Edit the mca.json in your config folder and add "cpm": "all", to playerRendererBlacklist.

...
    "playerRendererBlacklist ": {
        "cpm": "all",
        ...
    }
...

On multiplayer everyone will have to do this.