Customizable Sculk

Customizable Sculk

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The spiritual successor to Accurate Sculk is here!

GAMERULES:

spreadMultiplier: The number to multiply the amount of charge a Sculk Charge will have by.

allEntitiesTriggerShrieker: Allows all entities to trigger Sculk Shriekers.

allShriekersSummon: Allows all Sculk Shriekers to summon Wardens.

peacefulWarden: Allows Wardens to exist in Peaceful difficulty.

TAGS:

common_sculk_activators: The list of blocks that will be commonly chosen to grow out of Sculk; normally only the Sculk Sensor.

rare_sculk_activators: The list of blocks that will be rarely chosen to grow out of Sculk; normally only the Sculk Shrieker.

ground_sculk_activators: The list of blocks that will replace a Sculk Block once grown (like that of Sculk Jaws); Keep note that you must put the block in either the common or rare activator tag for it to generate.

ceiling_sculk_activators: The list of blocks that can grow on the underside of Sculk if room is available.

contributes_to_sculk_activator_limit: The list of blocks that will stop Sculk Activator growth if too many are nearby.

sculk_vein_ungrowable: The list of blocks that Sculk Veins are unable to grow on; normally only Sculk, Sculk Catalysts, and Moving Pistons.

warden_sonic_boom_breakable: The list of blocks that the Warden's Sonic Boom can destroy.

warden_sonic_boom_occluded_by: The list of blocks that will occlude the Warden's Sonic Boom.

warden_ignores: The list of entities the Warden will always ignore.

shrieker_ignores: The list of entities that Sculk Shriekers will always ignore.

Please remember that behavior mirrors that of vanilla's unless you modify a tag or gamerule. All tags are located in data/custom_sculk/tags/blocks. You may need a program to open the .jar file as an archive.