The spiritual successor to Accurate Sculk is here!
GAMERULES:
spreadMultiplier: The number to multiply the amount of charge a Sculk Charge will have by.
allEntitiesTriggerShrieker: Allows all entities to trigger Sculk Shriekers.
allShriekersSummon: Allows all Sculk Shriekers to summon Wardens.
peacefulWarden: Allows Wardens to exist in Peaceful difficulty.
TAGS:
common_sculk_activators: The list of blocks that will be commonly chosen to grow out of Sculk; normally only the Sculk Sensor.
rare_sculk_activators: The list of blocks that will be rarely chosen to grow out of Sculk; normally only the Sculk Shrieker.
ground_sculk_activators: The list of blocks that will replace a Sculk Block once grown (like that of Sculk Jaws); Keep note that you must put the block in either the common or rare activator tag for it to generate.
ceiling_sculk_activators: The list of blocks that can grow on the underside of Sculk if room is available.
contributes_to_sculk_activator_limit: The list of blocks that will stop Sculk Activator growth if too many are nearby.
sculk_vein_ungrowable: The list of blocks that Sculk Veins are unable to grow on; normally only Sculk, Sculk Catalysts, and Moving Pistons.
warden_sonic_boom_breakable: The list of blocks that the Warden's Sonic Boom can destroy.
warden_sonic_boom_occluded_by: The list of blocks that will occlude the Warden's Sonic Boom.
warden_ignores: The list of entities the Warden will always ignore.
shrieker_ignores: The list of entities that Sculk Shriekers will always ignore.
Please remember that behavior mirrors that of vanilla's unless you modify a tag or gamerule. All tags are located in data/custom_sculk/tags/blocks. You may need a program to open the .jar file as an archive.