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This is a fabric mod for Minecraft 1.21, which allows you to set breakpoints in the game and "freeze" the game when the breakpoint is reached.
- Set a breakpoint
In datapack, you can insert #breakpoint
into .mcfunction file to set a breakpoint. For example:
#test:test
say 1
say 2
#breakpoint
say 3
say 4
In this case, after the game executes say 2
, the game will be "frozen" because it meets the breakpoint.
When the game is "frozen", you can still move around, do whatever you want, just like execute the command tick freeze
.
So you can check the game state, or do some debugging.
- Step
When the game is "frozen", you can use the command /breakpoint step
to execute the next command. In above example,
after the game meets the breakpoint, you can use /breakpoint step
to execute say 3
, and then use /breakpoint step
to execute say 4
. When all commands are executed, the game will be unfrozen and continue running.
- Continue
When the game is "frozen", you can use the command /breakpoint move
to unfreeze the game and continue running.
- Get Macro Arguments
By using /breakpoint get <key>
, you can get the value of the macro argument if the game is executing a macro function.
For example:
#test:test_macro
say start
#breakpoint
$say $(msg)
say end
After executing function test:test_macro {"msg":"test"}
, we passed the value test
to the macro argument msg
and
then the game will pause before $say $(msg)
. At this time, you can use /breakpoint get msg
to get the value test
.
- Get Function Stack
By using /breakpoint stack
, you can get the function stack of the current game. For example, if we have following two
functions:
#test:test1
say 1
function test:test2
say 2
#test: test2
say A
#breakpoint
say B
When the game pauses at the breakpoint, you can use /breakpoint stack
and the function stack will be printed in the
chat screen:
test:test2
test:test
- Run command in current context
By using /breakpoint run <command>
, you can run any command in the current context, just like execute ... run ...
.