WIP
Currently adds: 2 Status Effects, 4 Items , 2 Enchantments, 1 Potion Effect, 1 Biome
This mod was made with ample inspiration from the soulsborne franchise and will include dozens of uniqe status effects and enchantments.
Toxic
When toxic reaches 100 points it deals 10 damage that passes through armor and resets the toxic level. Toxic degenerates by 2 every second.
Biome - Contaminated Forest - This biome is not yet complete. When the player is in this biome, if they are not wearing a helmet with the tag simplesoulslikestatuseffects:eyeprotection, the biome will be filled with thick fog. In this biome Toxic is passively generated at 4 per second.
Toxic Meter - Displays current toxic level in 10 bars. Each bar represents 10 toxic points starting from 1.
Toxic Coating - Enchantment that adds 5 points of toxic to the target per level of enchantment. Max level is 2.
Item - Apply Toxic - When rightclicked it adds 5 points of toxic to self, when striking an enemy it applies 5 points of toxic to target.
Item - Gas Mask - Tagged as eye protection, when this helmet is worn, you can see clearly in the Contaminated Forest and an overlay covers the screen.
Frostbite
When frostbite reaches 100 points it kills the target. Frostbite degenerates by 1 every second. Passively generated in biomes with a biome temperature of 0 and below at 2 points/s
Frostbite Effect - Every 10 point of frostbite, the frostbite effect is increased. The frostbite effect reduces target attack speed, movement speed and increases entity gravity.
Frostbite Meter - Displays current frostbite level in 10 bars. Each bar represents 10 frostbite points starting from 1.
Frost Runes - Enchantment that adds 5 points of frostbite to the target per level of enchantment. Max level is 2.
Item - Apply Frostbite - When rightclicked it adds 5 points of frostbite to self, when striking an enemy it applies 5 points of frostbite to target.
Item - Knitted Hat - Currently does not do anything.
Feel free to give sugestions and feedback.